Sure, I mean, you can do it without ever touching Poetics. But the 6 level 50 dungeons you do provide 510 Poetics, which is like 2/3s of an Unidentified item, which means you just need a couple High Levels (most of which can be blown through in 15 minutes or so) to save yourself 10 Alexander runs.
I get that you want to do 3.x content, but...the inclusion of the beast tribes isn't taking your ability to do that away. If you don't want to do 2.x content for the Anima, you don't have to, outside of the Stage 2 dungeon runs (which is something we're likely to see more of since they need to keep those dungeons relevant for players that are just starting the game, especially since 2.x MSQ is required for HW access).It hurts the perspective of players who are expecting play 3.x content in a 3.x patch cycle.
I'm quite positive we'll see HW Levequests (especially the Temple ones, which were pretty much dead on arrival) and Clan Hunts factor into future stages. But since we have (presumably) at least 4 more major stages for the questline before 4.0, they can't throw all their eggs in one basket, which means dipping into 2.xx content some (I'd hardly describe the inclusion of Beast Tribe quests and Hunts as "severe") so that there's still 3.xx content left for them to use as time goes on.
They could have done something like that for the dungeons in 2.x, too--some sort of structure narratively where you're recounting your adventures to your Anima. I rather liked that concept for CT, as I'm too much of a nerd to be completely happy running content that I should have no reason to run "in lore." But I get that the game needs us to run things more than once, so I try not to let it bother me too much. I appreciate that they made some effort to at least explain it in the quest log (compared to say, Animus or Zodiac part 1, which just sort of had us redoing things with no real context), though.At least the CT weekly hand weaves it as a "journey through your mind" and "reliving the experiences".



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