Quote Originally Posted by Alahra View Post
They are two separate issues that might seem related and in conflict at first glance but aren't necessarily so.
Yoshi certainly doesn't feel so about this, which is only causing more and more disparity with his design philosophy versus what's actually needed for the game.


A. The relic content is too easy/requires little investment for the reward
B. The the relic content had too hard of a gate initially, and thus they won't do it anymore.
C. The Raid content should always have the highest weapon ilvl to encourage players
D. The relic weapon that follows raid content would be the same Ilvl to the raid weapon

They're doing C and D now if zodiac and anima is anything to go by. Both Relic zenith and BCoB had also released at the same time so you can take what you will out of that.

http://forum.square-enix.com/ffxiv/t...=1#post1587770 - Specifically mentions that the relic weapons are common (many people have it).

This on the other hand though, still leaves me to confused to their design approach for designing content. Even before they'd say the relic is incredibly accessible and there are a lot of people with it, but according to Yoshi titan was still a huge wall for progression for relic so they won't do that again (Points A and B).