(idk it went into a mini rant)

I think they really need to look into rebuilding how stats work or make like a skill tree or something, get rid of the crit/det/ss, super simple stat sets, i think the vast majority of new players do have enough intelligence to figure out how a 4th/5th/6th/ability enhancement buff would work. Feel like this is one of the reasons this game is being held back a lot in terms of item development and play style.

They also should look into changing the raid structure (imo), having to be in a single room with an extremely scripted fight, is not really fun after the 17th iteration. At this point i would rather go spend hours running 1.0 CC/AV, as that was pretty interesting. I was hoping honestly raids would be made in 2.0 using those dungeons as a form of template, just bigger/more puzzley/harder. Or SE should not be so focused on having the raids be perfectly balanced or something, add some variety.

For like actual 3.0 dungeons they all dont have to be cookie cutter single path/trash mobs/ 3 bosses / done. SE, you could deviate from this once in a while. Sure Diadem was cool at first, but you should have made it so the mobs didnt respawn after killed, and clearing an island would pop a unique boss or something, while still building that the ominous presence shit that happens now, so there is moar boss. And like you could have made like traps or some shit to knock people out of sky or a giant ass ultima flying around 1shotting people if they tried to get to the middle island or something. And like once you cleared the entire zone of diadem, like some rare ass boss could spawn, like the giant whale and start eating islands with people on them and we had to battle that for liek a platinum chest.

or you could just go with the save server room and make it a grindfest like you did, but w/e.

Also Relics be like legendary weapons with legendary names, and every FF fan likes legendary weapons with legendary names, why you make relics a piece of shit alternative weapon, that half the population only does for glamour or something to do, cause there isnt a lot to do.... and then its like:

"Brah i got Ragnarok!!! IT ENDS WORLDS"
"Brah, but like i found this gob weapon that jibjib dropped, it has better stats ima go with it, then throw it away next patch."
"BRAH BUT LIKE MY SWORD ENDS WORLDS"
"Brah that shit has parry on it, gtfo"

idk just doesnt make a lot of sense to me, that legendary weapons are pretty much not that legendary?

Seems like not a lot of innovation or thinking through on things is actually happening in the development of these here contents.