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  1. #121
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Whiteroom View Post
    I call bs on his excuse. If thats the issue, just raise gordian weapon to 215 in an earlier hotfix. Didn't they have to do this with bcob weapons as well? If so, do we learn from our mistakes? Also, even if it was valid, it does not explain holding back the first two steps.
    Yeah, the 'Okay then...' was meant to be a sarcastic 'yeah, sure that's what it really was' tone. The idea of a team that repeats and recycles previous elements as it is, somehow missing an identical situation to their (re)launch game and not repeating the same solution they did back then makes their official reasoning suspect to me.
    (0)

  2. #122
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I'm not sure what the wisdom is in sabotaging other content because they wanted to keep it less important than a bad raid.
    (13)
    Last edited by Kallera; 12-25-2015 at 06:56 AM.

  3. #123
    Player
    MrTherm's Avatar
    Join Date
    Sep 2014
    Posts
    63
    Character
    Humphrey Thermidor
    World
    Hyperion
    Main Class
    Paladin Lv 60
    I want to throw in my two cents, but I know its going to fall on deaf ears. Devs need to get their act together and put out more content because if they don't change their act they will find the fan festivals rather empty.
    (8)


    Thank's for that A3S.

  4. #124
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    I see many posts of people trying to grind 800 alexander runs for relic tokens...haha

    Well there are multiple ways to get your tokens for the turn-ins. It just depends on how much time and effort you are willing to put into your anima.
    Players already have at least 3 ways to gather your materials for your relic if I'm not mistaken.
    (0)

  5. #125
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    No he is saying that it is option for those who have no desire to do to tier content. It
    (0)

  6. #126
    Player
    Molic's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    232
    Character
    Molic Evac
    World
    Sargatanas
    Main Class
    Carpenter Lv 70
    (idk it went into a mini rant)

    I think they really need to look into rebuilding how stats work or make like a skill tree or something, get rid of the crit/det/ss, super simple stat sets, i think the vast majority of new players do have enough intelligence to figure out how a 4th/5th/6th/ability enhancement buff would work. Feel like this is one of the reasons this game is being held back a lot in terms of item development and play style.

    They also should look into changing the raid structure (imo), having to be in a single room with an extremely scripted fight, is not really fun after the 17th iteration. At this point i would rather go spend hours running 1.0 CC/AV, as that was pretty interesting. I was hoping honestly raids would be made in 2.0 using those dungeons as a form of template, just bigger/more puzzley/harder. Or SE should not be so focused on having the raids be perfectly balanced or something, add some variety.

    For like actual 3.0 dungeons they all dont have to be cookie cutter single path/trash mobs/ 3 bosses / done. SE, you could deviate from this once in a while. Sure Diadem was cool at first, but you should have made it so the mobs didnt respawn after killed, and clearing an island would pop a unique boss or something, while still building that the ominous presence shit that happens now, so there is moar boss. And like you could have made like traps or some shit to knock people out of sky or a giant ass ultima flying around 1shotting people if they tried to get to the middle island or something. And like once you cleared the entire zone of diadem, like some rare ass boss could spawn, like the giant whale and start eating islands with people on them and we had to battle that for liek a platinum chest.

    or you could just go with the save server room and make it a grindfest like you did, but w/e.

    Also Relics be like legendary weapons with legendary names, and every FF fan likes legendary weapons with legendary names, why you make relics a piece of shit alternative weapon, that half the population only does for glamour or something to do, cause there isnt a lot to do.... and then its like:

    "Brah i got Ragnarok!!! IT ENDS WORLDS"
    "Brah, but like i found this gob weapon that jibjib dropped, it has better stats ima go with it, then throw it away next patch."
    "BRAH BUT LIKE MY SWORD ENDS WORLDS"
    "Brah that shit has parry on it, gtfo"

    idk just doesnt make a lot of sense to me, that legendary weapons are pretty much not that legendary?

    Seems like not a lot of innovation or thinking through on things is actually happening in the development of these here contents.
    (14)

  7. #127
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,679
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    I usually stick to the Lore forum, and as a casual player, do not care about Alexander Savage balancing. Never touched the Diadem either. So I'm just gonna share my thoughts on the Anima weapon comments.

    The first stage? Kind of annoying, because I remember the Atma drop rates from 2.1. I thankfully finished my Zodiac Zeta shortly before this, but my brother is going through it in my place, and I feel for him. If even the producer doesn't want to do it (Yoshi-P said in an interview he would be glad to skip it if he could), why would you wish it on your players?

    The second stage? Not so bad. It's an old-school dungeon tour, from Snowcloak through the Vault. A good way to help out newbies and revisit some old content. Doesn't take too long, not too much of a grind, and it helps out newbies.

    As for the rest?

    I don't know where this notion that "not enough players had Relics in 2.0 because they were behind the HM primals" comes from. The original Relic quest was, in my opinion, the best one: it took a little bit of everything. A high-end crafted weapon (which drove me to level ALC since I was playing SCH), a couple good materia, a current endgame 4-man, some tomestones, a couple unique fights, and the current most difficult trials. That was fun. Aside from being a little time-consuming, it forced you to learn to play your class in preparation for the Coil if you ever wanted to do it, and showed you a plethora of content (dungeons, trials, crafting) you were either relatively new to or had never touched before. The Zenith version (then known as [Relic] +1) just took saving up a few weeks' worth of tomestones... a little disappointing, but there was no quest behind it, so OK.

    It was a challenge, and most everyone rose to it. Seriously. Most everyone I saw had their Relic / Zenith. The rest of the stages started to get ridiculous though, especially if you did them when they were current. As previously mentioned the Atma drop rates were absurdly low and all you got for them was a reskin; the Trials of the Braves weren't so bad, since despite being just a little time consuming you could hop on and make visible progress without spending too much time and would often need more tomestones instead of the book taking too long; the Novus stage wasn't so bad, since you could get a map from tomestones or your daily roulette (materia costs went through the roof, but that's not SE's fault) - again, you could see slow and steady daily progress; the Nexus stage I just could not stomach because of how much a grind it was (a lot like this one here) until they nerfed it to the ground; the Zodiac itself wasn't so bad to me but that's likely because I did it during 3.1; and the Zeta was not too bad (a lightened replay of the Nexus step).

    The Anima weapons proper, though? Pure grind recycling old content, and this is the start of it. You can do just short of a week's worth of Vanu dailies, 4.3 days' worth of old world beast tribe dailies (assuming you can do the Lv48 ones), trade a boatload of tomestones, either grind 2.x Hunt targets (1000 Seals) or hope you get one from a 3.0 treasure map (~5-15% from what I heard), or do 10 runs of an Alexander sector. FOR ONE ITEM. OF WHICH YOU NEED EIGHTY. At this point, none of that content is new or even challenging. Casual players have gotten everything they want out of it, story players have likely already seen the tale, and hardcore raiders simply don't care. It's not interesting, and the time investment just isn't worth it to the point I don't feel like actively pursuing an Anima weapon. The original Relic quest showed you new content and forced you to learn to play if you wanted the weapon. It was a challenge to rise to, and not unreasonably difficult (until you hit Titan, but he's all about knowing how to dodge and a single, slightly annoying DPS check). This... isn't. Even doing 10 runs of an Alexander section a day on top of the Vanu and Kobold dailies, it will still take me over a month straight to get the items I need.

    (That's not even getting into the HQ crafted merchant items, which is a whole 'nother bag of worms with the excessive jump from 2.0 to 3.0 crafting and gathering, overinflated market board prices, and the limitations of specialist crafting. Suffice to say that while I did get Builder of the Realm in 2.x, I've not kept up with 3.x crafting due to its excessive difficulty jump stemming primarily from the fact it was likely balanced around people having done endgame crafting / gathering in 2.x.)

    ... of course, since Yoshi-P all but outright stated raiders are having too hard a time with Alexander Savage and they don't want them to be butthurt over other "easily" obtainable i210 weapons, it's hardly surprising that the Anima weapon seems like an insurmountable goal for solo players. (Yes, Yoshi-P, I am a solo player and I vehemently dislike the difficulty and setup of obtaining an Anima weapon. Turn down FC invites all the time.) Even as a solo player, I will rise to the challenge and do HM (or rather EX, since HM primals are now the "normal" versions) trials to get a nice weapon. It's worth it, I see progress, and if I fail it's usually my own fault and I will overcome those faults.

    This is just a grind to keep people busy, and people who recognize that probably won't bother with it. It's designed to be as "difficult" as getting an i210 weapon from Alexander Savage, but time + money =/= difficulty. I get it, you made Alexander Savage a smidge too hard and raiders will be butthurt if other i210 weapons are not as difficult to get. If the Anima weapons are designed with solo players in mind, though, they fell far short of the mark. Meanwhile I have over 1000 Esoterics in my inventory and nothing I really wanna spend them on...

    EDIT
    Merry Christmas everyone! Sorry for the salty rant(?)!
    (14)
    Last edited by Cilia; 12-25-2015 at 06:43 PM.

  8. #128
    Player
    Chichicha's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Chichi Cha
    World
    Tonberry
    Main Class
    Archer Lv 80
    Quote Originally Posted by Soulraver View Post
    His words: "If it isn't fun you're doing it wrong."
    I don't consider grinding upon hours of the same content and mindlessly repeating the process over days throughout either fun nor challenging or rewarding as mentioned by Alexander_Dragonfang. I had completed the Zodiac quest line and had hoped they would find a better means to implement future relic weapons, as the relic weapons were late content compared to what was already available. A lot of my fc members have simply stopped due to boredom. Please reply so we know we are being heard, I would be more then happy to direct you to other post where people have written well laid-out explanations as to why they feel this game is going the wrong way.
    I would like to quote this and remind Yoshi, how he gained players back to 2.0

    Now that 3.0 has good story going, and sadly, this is the only part I'm looking forward for future patches.

    Relic/ Anima -
    1) You used it wrong. From the whole FF Series, they are meant to be most powerful and best weapons. Are you not with FF series ? or You hate the FF Series fan base and trying to screw them up?
    2) You could have use Gordian Weapon (BLUE icon) for people who has no interested with your end-game, but has time to grind for ilvl weapons.
    3) You could have make Relic/ Anima obtainable only from End-game.

    Yet... you forgot that all these BiS from FF Series, they always come with special effects.
    This is why all FF fan base here hate you because you make these weapon just a normal/ catch-up items and get obsolete whenever any 3.x0 patches coming.
    Now it is even worse... majority players looking at Anima as Glamour purpose weapons.
    You are taking Relic/Anima weapons far away from FF Series Path.

    Is that what your company (SE) want to do?

    Lastly, if you are still enjoying the "victory" that you gained all the players back from 1.0 to 2.0, and completely forgot - your presentation slide (in quote), please do look at it again.

    Most people have limit of patient.
    You get us back once (1.0 to 2.0) or twice (2.0 to 3.0), it doesn't meant you can get us back again and again.
    (7)
    Last edited by Chichicha; 12-25-2015 at 04:09 PM.

  9. #129
    Player
    Bubblegum01's Avatar
    Join Date
    Aug 2014
    Posts
    23
    Character
    Erik Huntsman
    World
    Tonberry
    Main Class
    Carpenter Lv 68
    I have canceled my subscription for now because there is nothing interesting for me to do in the game.

    Farming esoteric tomes now seems pointless to me since new tomes will be introduced with new gears and ilvls in a couple months. I do like the look of the esoteric gears and will farm them later when the tomes are not locked behind weekly limitation.

    I don't farm Void Ark for the same reason I don't farm esoteric tomes. But I do like the story behind Void Ark.

    Alexander savage holds not interest to me since I have no motivation to do it because why should I bother with my gears when in a couple of months new gears with higher ilvl will be available. The Alexander savage gears do not even look any different from the normal Alexander. Nor is there any unique story behind Alexander savage.

    I had maxed all my disciple of the hand and had penta-melded the chimera set. I am able to craft and HQ the 2 star lvl 60 craft with relative ease but I see no point of the blue gears for now. The specialist systems left a bitter taste in my mouth that there will be recipes that I will not be able to craft and not because of my inadequate skills but because you, Square-enix, had decided to go back on your words where you said a player can do everything on a character, and introduced the specialist system.

    The relic weapon quest sounds very uninteresting. I am one of those players who never finished their Zeta because I got tired farming dungeons for the drop that never dropped and after you, Square Enix, had nerfed it, there were better weapons available so I see little point in finishing my relic weapon. When I learned that I would have to farm fates AGAIN because I did not get the Zeta relic I just thought the whole relic quest stupid. I WILL NOT FARM FATES AGAIN FOR A RARE DROP. I will be those players that will not bother with relic weapon because there will always be a weapon that is better than the relic weapon. When I started playing the game, I had thought that the relic weapon would be a legendary weapon that is unlike any other weapon in the game but that is truly not the case. I had hoped it would showcase a players ability and skills to play the game (this had been the case for the ilvl 90 relic where you were required to defeat Titan hm which was considered the hardest boss in the game at that time). However, the relic weapon only showcase how much free time I have to play the game. It speaks little of my skills or none at all. It makes me feel like I am not the Warrior of Light who is capable of great deeds but just a Chinese farmer (no offense to the Chinese players) doing trivial content repeatedly.

    I don't do hunts because I don't feel like competing with hundreds of players on a single mob for a miniscule reward.

    I like PVP but the queue time to enter Frontlines is too long. I wish Square Enix would be able to do something about it.

    Those are my reasons why I cancelled my subs for the moment. I will be back in a few patches (probably the patch before the new expansion) mainly to do the main story quests and Void Ark story because I really like the story.
    (14)
    Last edited by Bubblegum01; 12-25-2015 at 05:31 PM. Reason: Charaters limitation

  10. #130
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Can we just remove Timegates in their entirety already... PLEASE?! Weekly esoteric or voidark lockouts are just stupid. STUPID. It's so frustrating that it seriously makes me want to quit sometimes. I feel like I can't even catch up to the Raiding community to even start raiding because of these stupid lockouts.

    It takes roughly 5 weeks or more to obtain eso or voidark set to even begin raiding because they don't want you unless you have a high ilvl already. Why are you doing this? Explain to me why locking Esos and voidark for a week is so important. This shit is so frustrating. Not only that but we have to literally pick 1 class that we want to play as cause it will take 3 months to get the next class high enough to feel comfortable raiding with.

    You want to timegate? FINE. Atleast don't be an ass about it. It should be 1000 Esos or more and you should be able to obtain 2-3 items from void ark a week. The way it is, you can't even get an armor piece from the first week of a player's esos at 450... Why would you even do that? Just to annoy them?

    So tired of this crap, I feel like I'm paying to play a free2play styled game already. Just my 2 cents...
    (9)

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