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  1. #111
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    The drop rate is slightly better, as it should be since you spend more time flying around these huge zones than actually participating in fates it seems like. It still RNG, sure, but it's not as a bad as atma was originally, plus we can level up with the fates unlike before where you had to be on that job with the relic equipped to get an atma. The set of dungeons are guaranteed drops, you don't have to run them until you get an rng drop, although we do have to run those on the job we selected vs before we could run the dungeons on any drop. I'll take the rng-free approach here as a good improvement, as well. The other steps aren't all that different, we had to spend a lot of tomes on the books before and now we just have a few more options instead of tomes only, and the crafted items are pretty equal (wasn't there 12 or 16 crafts for zodiac? I don't recall since I didn't finish that part of the quest.) The weapon is outdated, sure, but there is less RNG overall and more flexibility how to accomplish.

    I'm not white knighting, my general opinion that SE flubbed the early part of expansion has not changed. I think it's important for us to let them know the good along with the bad, and most people only seems to be focusing on the bad which doesn't particularly help anyone find the solution.
    (4)

  2. #112
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    So, basically this is Yoshi's way of sweeping our concerns under the rug because we clearly don't know what we want. It's a bit like a parent who keeps feeding you food you don't like because it's supposed to be good for you, and keeps the cookies locked up on the top shelf.

    It's really great that you want to cater to casual players, really it is. If SE took a look at my login history, they'd know I'm a casual player myself! I slowly grinded my Zeta weapon. It took me almost a year to complete. By the time I had it in my hands, it was quickly overshadowed by Heavensward and level 60. This time, I'm looking at the relic and shaking my head in disappointment.

    Honestly, I'm not sure why it's so hard to understand that people want to have fun when they play a game. Grindy, repetitive content is practically a staple in an MMO, but it's possible to go too far to the extremes, which is what the Anima weapons are a perfect example of. These weapons are too grindy, too repetitive, and too boring to obtain. If history repeats itself (and I have no doubt in my mind that it shall, given the pattern we're seeing), we'll be seeing level 220-230 weapons available for tomes far sooner than we casual players would see our relics at the same level.

    It kills all incentive to work towards these things knowing that it would take longer to accomplish than it would to simply wait for the next best weapon. You want an example? I had a level 130 white mage staff from tomes and crystal tower drops (yes, crystal tower, not coil!) long before I ever managed to finish upgrading my Curtana Nexus (level 115)! I had started working on the relic from day one!

    There may be a few players out there who are content to chase the provierbial carrot on a stick, but I'm not about to repeat the process a second time. The simple fact that Yoshi stated 'new allagan tome' in the response indicates that, once again, we'll see an upheaval of esoterics and law tomes just to reset the status quo with a new set of arbitrary tomes at a higher item level. History repeats itself time and time again.

    When updates get predictable, the game has clearly gone South. Stop stalling, and start innovating. This is one subscriber who is losing her patience.
    (27)

  3. #113
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by whiskeybravo View Post
    The drop rate is slightly better, as it should be since you spend more time flying around these huge zones than actually participating in fates it seems like. It still RNG, sure, but it's not as a bad as atma was originally, plus we can level up with the fates unlike before where you had to be on that job with the relic equipped to get an atma. The set of dungeons are guaranteed drops, you don't have to run them until you get an rng drop, although we do have to run those on the job we selected vs before we could run the dungeons on any drop. I'll take the rng-free approach here as a good improvement, as well. The other steps aren't all that different, we had to spend a lot of tomes on the books before and now we just have a few more options instead of tomes only, and the crafted items are pretty equal (wasn't there 12 or 16 crafts for zodiac? I don't recall since I didn't finish that part of the quest.) The weapon is outdated, sure, but there is less RNG overall and more flexibility how to accomplish.

    I'm not white knighting, my general opinion that SE flubbed the early part of expansion has not changed. I think it's important for us to let them know the good along with the bad, and most people only seems to be focusing on the bad which doesn't particularly help anyone find the solution.
    I definitely agree that being able to use alt classes is a step in the right direction. It always really annoyed me that you couldn't use them in a game that claims to be very alt friendly. Tbh, I think the second step was the most thrown together one, like they scrapped the real grind last minute and said "screw it, just make them run the newest dungeons quick. Probably was scrapped as a result of the late release.
    (0)

  4. #114
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Snowaeth View Post
    All the other changes: Are you going to put out some new rules and make us grind same old content again? We'r in desperate need of fresh content, not re-skinned hunts with good or bad rules, not easy version of Alexander that we grind first then grind it more on an easier Savage difficulty after already seeing it too much on the easy mode.
    The sad thing about this is that it's not even reskinned in context anima step 3. It's the same hunts and the same beast tribes that we've been doing since ARR. All they did was update it so it gives 3.x rewards.
    (8)
    ____________________

  5. #115
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Whiteroom View Post
    Probably was scrapped as a result of the late release.
    Yea the step to 200 seems out of place, I agree. I'm not sure why they settled with 170/200/210, I think they should have had a 190 stage and they could've split the last stage up into smaller chunks that way. But, hindsight is 20/20, so we just kinda have to hope they realize they messed this up pretty bad and are working to not make the same mistakes again. That's what it's really about, if you make a mistake, that's fine, own up to it. If you make the same mistake again that's when people start to doubt, that's where we are right now. If they make the same mistake again it's going to be outright destructive to their game.
    (0)

  6. #116
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    I hate reading all these long paragraphs that seems to be just a rephrase of one another. A lot of the comments I'm seeing in itself from the community are nothing new and are repetitive. People complaining about relics being outdated, I translate these to people wanting the weapons system to be redesign and go from being horizontal progression to vertical progression or was it the other way around, you get idea.

    Also, there seems to be tunnel vision, if the comment they read doesn't agree, they ignore...and continue on to repeating themselves.

    Personally I trade in my nin zeta to work on the relic, while at the same time keeping the eso weapon so that I can swap them out depending on how I feel.
    Currently grinding FATE to equip my alts of an alt with 200 relic weapons, why? Because I don't want 3 weeks worth of cap to be used on purchasing more eso weapons. I would rather use the eso for the armors, they just looks awesome, of course some looks meh...maybe I'm just too casual...

    Step 1 - Grind; I got three crystals from Azys La in 1.5 hours, I wouldn't say the grind is bad and my drg was able to get a level out of it.
    Step 2 - did this step for my nin, during that time I see other level 60, but at the same time I see new people and or those that are working on atls. I'm helping people to level up, sweet...
    Step 3 - gathering the unidentified; gonna take my time and just do my dailies, at least now I won't see the red text stating that my tokens are capped
    - The HQ stuff, I'll wait, if by the time I have all unidentified and the price is still high, I'll probably get together with people to go farm my own mats.
    (5)
    Last edited by B0YRaNmA; 12-25-2015 at 05:12 AM.

  7. #117
    Player
    Akeda's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    20
    Character
    Valensiya Atkascha
    World
    Balmung
    Main Class
    Thaumaturge Lv 50

    Thumbs up

    Yoshida is a joke. So is his l lapdog Bayohne.
    Maybe I should put it into words they can understand, ヨシダさんはプレーヤーについて極めて無知であるよ!!


    I'm fine with Anima Weapons being mainly a option for non-raiding players to have a decent weapon and I don't mind it taking some time to complete. What I'm NOT okay with is it being based on RNG or being forced into buying items that only a small number of players can craft.

    You'd think they'd learn from 2.0 that NOBODY WANTS TO FATE GRIND!
    (2)

  8. #118
    Player
    Akeda's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    20
    Character
    Valensiya Atkascha
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    The difficulty was high to the point that players were unable to clear the content ... severity of DPS checks
    This has to be a poor attempt at trolling. If it's not it only shows how out of touch and detached they've become. They create fights that are nothing but 'avoid the aoe' and 'do as much damage as possible in 5 seconds' then take away DPS mobility and add in skill restrictions and wonder why people can't clear it? Really?

    BRD/MCH can't move because SE wants them to be casters now and BLM/SMN are under tight time limits with Enochian and Aethertrail Attunement. BLM is almost unplayable in raid content.



    The devs need to swallow their JP pride and realize that people aren't paying $15 to have a second job.
    (8)

  9. #119
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    So if I have this right, the real reason the Relic was delayed was because of Gordian being i210 as well? Then he states in hindsight he could've raised the raid weapon by 5 ilevels to combat this problem. In other words, the same situation they had in 2.x with the original Relic and Allagan weapons, it didn't occur to them to just simply do the same thing with the Gordian weapon, then release the Relic earlier? Okay then...
    (3)

  10. #120
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by FeliAiko View Post
    So if I have this right, the real reason the Relic was delayed was because of Gordian being i210 as well? Then he states in hindsight he could've raised the raid weapon by 5 ilevels to combat this problem. In other words, the same situation they had in 2.x with the original Relic and Allagan weapons, it didn't occur to them to just simply do the same thing with the Gordian weapon, then release the Relic earlier? Okay then...
    I call bs on his excuse. If thats the issue, just raise gordian weapon to 215 in an earlier hotfix. Didn't they have to do this with bcob weapons as well? If so, do we learn from our mistakes? Also, even if it was valid, it does not explain holding back the first two steps.
    (6)

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