Quote Originally Posted by Bayohne View Post
Based on this, we are currently making balance adjustments to Alexander: Midas (Savage), which is scheduled for release in Patch 3.2, so that the difficulty is somewhere between The Second Coil of Bahamut and the Final Coil of Bahamut.
So...based on that statement...you've already got the difficulty set at a high level and now you're going to nerf it? I have a much better idea...nerf it liked you plan, and release it as Alex: Midas (Hard), since there's already an Alex: Midas (Normal). Then, give the raiders who loved the challenge of A3S and A4S the real Alex: Midas (Savage), except 4 floors of real fun and challenge, instead of just the two we got this patch.

A1S and A2S are perfect examples of the difficulty levels for the proposed Alex: Midas (Hard)
A3S and A4S are perfect examples of actual savage content

I've heard it said it's too much work to introduce an additional tier of raiding...but based on the quote in the letter, it looks like you're doing it already, and just planning to delete the actual, difficult savage raids you'd already designed. This is very saddening...A3S and A4S might only be average fights in terms of mechanics and creativity, but the difficulty was phenomenal and kept my raid team happily busy and engaged for many many hours!