Given the other experiences with raid content and missing most of alex savage, I'm not certain about giving it one more chance with Midas. I appreciate the answers, as a lot of people were looking for them.
Given the other experiences with raid content and missing most of alex savage, I'm not certain about giving it one more chance with Midas. I appreciate the answers, as a lot of people were looking for them.
Remember you are playing an MMO - which means time sinks. There is no getting around to that - the MMO genre is just that, a huge time-sink with sporadic awesome moments (when you kill a raid boss for the first time, when dopamine gets released in your body when your weapon drops, etc).
"Fun" is a very subjective thing, after all.
Many (most) people fail to realize that MMOs are not much different than gambling, just with a prettier dress. You do repetive stuff hoping to hit the jackpot. Except with Relics. With Relics the jackpot is guaranteed - you just have to feed the slot machine a lot of money before it happens.
Last edited by Remilia_Nightfall; 12-24-2015 at 02:13 AM.
That's RNGesus for you. Some people vet all their drops in hours others don't see their first one for weeks.
RNGesus and I have a hate-hate relationship so I tend to fall in that second group.
I don't mind the grind. What I do mind is sending us back to do old content, over and over and over. They could have added a new fight much like Hydra and Chimera. But no. Let's just copy and paste and hand it out.This has been the relic weapons ALWAYS. With the exception of the very first quest in 2.xx, which I actually just finished, even though I subbed after 3.0 came out - just for funs and glam. It was alright, however the issue wasn't the grind, it was that Titan HM was a GATE back then. They moved away from that because relics should be nice weapons for those that don't want to raid hard content. Take that away, and I see 1.Atma 2.Light 3.Alexandrite 4.Tomestones. Read: Grind, grind, grind and more grind. At least now there's less RNG (although they did add specialty crafts, so meh YMMV)
That will only get them so far. They really do need to think ahead. Only so long the average person can stomach the same garbage.
I'm happy with everything he said pretty much. His comments on Anima were essentially about what I expected, reiterating much of the same stuff he said back before we got Zodiac weapons to begin with. They should come as no surprise, as the structure is still successful even if not everyone likes it.
Looking forward to tackling Alexander: Midas, since I thought FCOB/SCOB were the sweet spot for me in terms of raiding.
Yea this is what I'm looking forward to the most as well.
I do have to wonder, though.. I mean aside from development time, I don't see why they couldn't still have a difficult savage version. It seems a little strange to have 2 existing savage content which are the hardest for their respective levels, then introduce a new savage that isn't as savage as the last 2. Just seems a little strange. They should make a normal, a "hard/extreme" version tuned like the old coils, and a savage for the really hardcore. They could release the savage after a little while just like with savage second coil.
They did a number of things well in the past and for whatever reason went away (for example the Gordias weapon should have been 215, like with the old coils, they acknowledge not doing so messed up the relic patch timing). So if you did something well and it works why change it? I understand innovation and keeping things fresh, but when it works don't change it. A boring example that comes to mind is a toothbrush, certainly there are a few fancy ones here and there, but they are still basically the same design after like 900 years lol
Last edited by whiskeybravo; 12-24-2015 at 02:36 AM.
Just my $0.02 as someone who is still relatively new to this game and a casual, but has played many MMOs.
The biggest issues with the game
- It always seems to prioritize the animation of a spell or action over the actual action or spell itself, meaning that even instant actions will actually take some time (1s) to go through. This makes it difficult to sometimes chain spells rapidly. For example: as a summoner, I find I sometimes cannot just go Tri-disaster > Fester on my commands. Even though I've applied my DoTs, it takes the engine some time to figure out they are there.
- Pet AI is pretty wonky at times.
Other fixes/implements I hope come soon enough
- A button that lets you filter out low level quests from your map
- A different icon for spells that unlock dungeons - similar to how the icons for MSQ spells are different than side quest icons. Many dungeons are unlocked via side quests.
- A way to track dungeons you haven't unlocked - because again, it's a guessing game. I have to ask friends who've been playing the game for a bit about any new dungeons I may be missing. Ends up I have to fly across 5 continents and talk to 8 NPCs to unlock X dungeon. Had they not told me about the dungeon, I wouldn't even know it existed.
- More control over the UI - ability to change orientation of horizontal bars to vertical, and vice versa, same with pet bar. Ability to truncate the max buttons on a bar (instead of having unoccupied slots not show)
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