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  1. #1
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    - Creating these weapons will require you to put in effort over a longer period of time.


    Thats the true issue with Relics.

    This concept derives into 2 mayor problems.

    1.- You CAN`T trade skills for time. Literally, you can`t compare the effort to beat a raid with the effert to go through a mindless boring grind. No amount of time will ever become a challenge, time is not "difficulty". The sooner developer team realizes this, the sooner you will see new possibilities to the relics that doesn`t invole put players through boring content. THIS ISN`T FUN, CHALLENGING, HARD OR REWARDING. Is just grind in trade of skill or effort itself.

    2.- The reward isn`t worth it and its badly targeted. Relics are supposed to be "catch up weapons". Easier to obtain raid weapon for catching up content. When you do the weird conversion of skill for time it loses its value as a reward since time isn`t a difficulty to begin with, and time investment needs to be amplified to become a long term goal that "somehow" (hint: they can`t be compared) makes for the effort and challenge of going for the previous raid weapon, but since this time investment is longer and longer each time as iLevel continues to rise we have are close, or we are there already, give it or take some, to a point where Relic has become "Longer" to get that the raid weapon itself, which derives on it being badly targeted, as it has left the realm of "casual players" (their original target) and have moved into a more hardcore realm... Proof of this, is how only hardcore raiders are honestly involed on the quest completion, since its a daunting task for most casual players which in a big part are still doing 2.0 relic quests... The Relic Quest have lost their reason to be... Only thing holding them standing is the mayor DPS check on Alexander Savage that prevents players from getting the original i210... But if next patch doesn`t change this course, the raid weapon will become literally faster to get than the relic one which makes absolutely no sense at all.

    Developer team really needs to come with a way of making relic a casual alternative but not being a mindless grind of older content of a thousand steps of boredom which only puts one thing to the test, our trust to the game and its developer team, test that i think you have begin to fail. Ideas are in the thousands, ideas which reduce the grind, return the relic to a lower level of challenge and make them again the "casual alternative" while revitalize older content. We don`t live in a world of extremes, specially considering its an artificial world to begin with. This game can`t keep working on a paradigm where its either amounts over amounts of effort, skills and comitment or hundreds over hundreds of hours of desperation and BOREDOM.

    And RNG... Longer term goals based on cheap RNG solutions are even more agravating. 4 Years ago you had a challenge. Now you have it again, and recycling content isn`t going to cut it anymore. CORE CHANGES MUST BE MADE.
    (104)

  2. #2
    Player
    Figure8's Avatar
    Join Date
    Dec 2015
    Posts
    3
    Character
    Figure Eight
    World
    Tonberry
    Main Class
    Summoner Lv 60
    Just my $0.02 as someone who is still relatively new to this game and a casual, but has played many MMOs.

    The biggest issues with the game
    - It always seems to prioritize the animation of a spell or action over the actual action or spell itself, meaning that even instant actions will actually take some time (1s) to go through. This makes it difficult to sometimes chain spells rapidly. For example: as a summoner, I find I sometimes cannot just go Tri-disaster > Fester on my commands. Even though I've applied my DoTs, it takes the engine some time to figure out they are there.
    - Pet AI is pretty wonky at times.
    (1)

  3. #3
    Player
    maelor's Avatar
    Join Date
    Feb 2013
    Posts
    75
    Character
    Maelor Tormren
    World
    Goblin
    Main Class
    Pugilist Lv 60
    <Insert post text here>

    Relic should not be a lower level catch up weapon. They SHOULD take a long time to obtain. Basically all of your complaints make no sense.
    (3)

  4. #4
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70

    Appreciation to the Live Letter

    They could have made the anima weapon ilvl 215, but once you do FINALLY get your anima weapon, you will be ahead in the long run.

    1. Further patches of the game will possibly allow for upgrading stats of the anima to match your playstyle

    2. IT GLOWS!!! The more you play with your new anima weapon the more it glows. Maybe the anima grind sucks now, but you will say it was worth it when you are standing next to others in your raid group with a shiny and nobody else has one.

    3. The devs make it this way and will probably continue to do so to make it easier for others that don't raid often to have more of a sense of accomplishment, while at the same time setting your weapon and ilvl on par with harder endgame content.

    I am relieved that I at least have an option to get an ilvl 210 weapon that doesn't seem out of my reach when relating this to Burden of the Father (Savage).
    (1)

  5. #5
    Player
    Sethala's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    15
    Character
    Sethala Lacuva
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Don't know if anyone else suggested it yet, but my 2 cents on making the relic weapon not requiring high-end raids...

    I very much support this decision, as I like the idea of having a good weapon that players can get if they're dedicated enough, without necessarily needing to be good enough to clear top-end content. That being said, I also think that the weapon should become easier to obtain by high-end raiders. A quick off the cuff example: clearing any floor of Alex in Savage difficulty should give somewhere around 20-30 precision parts to each player, once per week. That way, raiders already clearing Savage can get a bit of a boost and reduce the grind by a good chunk by simply clearing Alex for two weeks. Similarly, it should be possible to trade extreme primal tokens for the unidentifiable items, at a fairly quick rate (3-5 of one extreme token per item, perhaps).
    (5)

  6. #6
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    The problem with this game is that it is essentially a racing game, and those aren't popular because of a single reason:

    you're on your last lap! its been several minutes! you've invested a great deal of energy! oh shit its the last lap! last turn! oh wait no hold up "you hit a patch of grass on the last corner that had too many rocks, try again?"

    NO-ONE LIKES TO DO THE SAME THING OVER AND OVER AND OVER

    The mechanics are fine, the dps checks are fine, having to restart for 1 mishap is not. All of these top tier raids remind me of racing games, no room for error, welp play by yourself then yoshi
    (3)

  7. #7
    Player
    Soulraver's Avatar
    Join Date
    Nov 2015
    Posts
    2
    Character
    Kira Askani'son
    World
    Tiamat
    Main Class
    Monk Lv 70
    His words: "If it isn't fun you're doing it wrong."
    I don't consider grinding upon hours of the same content and mindlessly repeating the process over days throughout either fun nor challenging or rewarding as mentioned by Alexander_Dragonfang. I had completed the Zodiac quest line and had hoped they would find a better means to implement future relic weapons, as the relic weapons were late content compared to what was already available. A lot of my fc members have simply stopped due to boredom. Please reply so we know we are being heard, I would be more then happy to direct you to other post where people have written well laid-out explanations as to why they feel this game is going the wrong way.
    (12)

  8. #8
    Player
    Akeda's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    20
    Character
    Valensiya Atkascha
    World
    Balmung
    Main Class
    Thaumaturge Lv 50

    Thumbs up

    Yoshida is a joke. So is his l lapdog Bayohne.
    Maybe I should put it into words they can understand, ヨシダさんはプレーヤーについて極めて無知であるよ!!


    I'm fine with Anima Weapons being mainly a option for non-raiding players to have a decent weapon and I don't mind it taking some time to complete. What I'm NOT okay with is it being based on RNG or being forced into buying items that only a small number of players can craft.

    You'd think they'd learn from 2.0 that NOBODY WANTS TO FATE GRIND!
    (2)

  9. #9
    Player
    Akeda's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    20
    Character
    Valensiya Atkascha
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    The difficulty was high to the point that players were unable to clear the content ... severity of DPS checks
    This has to be a poor attempt at trolling. If it's not it only shows how out of touch and detached they've become. They create fights that are nothing but 'avoid the aoe' and 'do as much damage as possible in 5 seconds' then take away DPS mobility and add in skill restrictions and wonder why people can't clear it? Really?

    BRD/MCH can't move because SE wants them to be casters now and BLM/SMN are under tight time limits with Enochian and Aethertrail Attunement. BLM is almost unplayable in raid content.



    The devs need to swallow their JP pride and realize that people aren't paying $15 to have a second job.
    (8)

  10. #10
    Player
    Samhayne's Avatar
    Join Date
    Nov 2015
    Posts
    27
    Character
    Sam Hain
    World
    Jenova
    Main Class
    Botanist Lv 60

    they really dropped the ball on jenova server

    im hoping they read thier own threads cause on jenova right now there is a bug that locked buying housing. people have been camped at lots for over 24 hours and people are fighting over land plots. the community on jenova is going to crash soon. people are yelling and fighting over spots and after over 24 hours of dealing with this bug nobody has heard anything on jenova server about this bug. o yea they were camping all night long on christmas day. people are very very angry
    (0)

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