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  1. #1
    Player
    Rynia's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    140
    Character
    Rynia Tenendora
    World
    Shiva
    Main Class
    Conjurer Lv 60
    So Yoshi-P didn't address the real issue with relics at all, which is the question of why they were pushed back to 3.15.

    If the relic quest had come out even a patch earlier, people wouldn't have complained so much. But to hype it up for such a long time, claiming that it needed more time to polish, only for it to be a rehash of old relic content, even down to reusing existing icons (hello, Unidentified Bone using the exact same icon as trash mob drop Bone Chip!) and just general poor execution (being able to throw away or sell to a vendor important relic quest items). What about that needed months worth of development time to improve? The fact that this isn't even mentioned at all despite being a pretty big reason why people are dissatisfied with the relic is worrisome, and does nothing to dispel the feeling that the relic was only pushed back to keep us playing during this content drought.

    While these letters are good, we need more open communication from the dev team rather than just damage control. It's a shame that we won't get it due to PR issues, but I'll take this admission of "we messed up" in good faith.
    (74)

  2. #2
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rynia View Post
    So Yoshi-P didn't address the real issue with relics at all, which is the question of why they were pushed back to 3.15.

    If the relic quest had come out even a patch earlier, people wouldn't have complained so much. But to hype it up for such a long time, claiming that it needed more time to polish, only for it to be a rehash of old relic content, even down to reusing existing icons (hello, Unidentified Bone using the exact same icon as trash mob drop Bone Chip!) and just general poor execution (being able to throw away or sell to a vendor important relic quest items). What about that needed months worth of development time to improve? The fact that this isn't even mentioned at all despite being a pretty big reason why people are dissatisfied with the relic is worrisome, and does nothing to dispel the feeling that the relic was only pushed back to keep us playing during this content drought.

    While these letters are good, we need more open communication from the dev team rather than just damage control. It's a shame that we won't get it due to PR issues, but I'll take this admission of "we messed up" in good faith.
    Actually he did. According to the translation I heard it was because the top relic was 210 and they didn't want the relic to outstrip the Savage weapon. If the Savage weapon was 215 they would have had it in in 3.1.
    (28)

  3. #3
    Player
    JerseyPvP's Avatar
    Join Date
    Jun 2014
    Posts
    18
    Character
    Gil Drop
    World
    Famfrit
    Main Class
    Marauder Lv 60
    Add pve content rewards to pvp wolf mark vendors. I need more players in my queue. Also, good luck trying to balance raid content. It has never happened, and never will. It is a dance back and forth.

    The only thing people will agree on is options. More options, more gear options, more content options, more more more! I am paying a subscription. Not an item mall free to play.

    Other than that, thank you for dealing with me SE.
    (9)

  4. #4
    Player
    ZachrielCL's Avatar
    Join Date
    Nov 2015
    Posts
    10
    Character
    Zachriel Cl
    World
    Cactuar
    Main Class
    Botanist Lv 60
    Quote Originally Posted by Rynia View Post
    If the relic quest had come out even a patch earlier, people wouldn't have complained so much. But to hype it up for such a long time, claiming that it needed more time to polish, only for it to be a rehash of old relic content, even down to reusing existing icons (hello, Unidentified Bone using the exact same icon as trash mob drop Bone Chip!) and just general poor execution (being able to throw away or sell to a vendor important relic quest items). What about that needed months worth of development time to improve?
    I also wanted an anwer to this :/
    (8)

  5. 02-02-2016 04:27 PM
    Reason
    Deleted

  6. #6
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Komoritane View Post
    I wonder if it might help for the dev team to focus less on extremes (i.e. grinders vs. elite raiders) and more on the average player.

    The average committed player does not want to fall more than a little behind on weapon item level, but doesn't want to grind each level of Alex NM 200 times for relic items and can't clear the A3S DPS check. If you force them to choose between these two options, then they might choose neither and stop playing until the next level of tome gear comes out.
    Yes! Or make relic upgradeable in each patch and ofc everyone will get somewhat increase of Ilvl, but raiders will still have some advantage of it. But yes, the last line, I agree 100% That's a good statement .
    (2)

  7. #7
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Komoritane View Post
    I wonder if it might help for the dev team to focus less on extremes (i.e. grinders vs. elite raiders) and more on the average player.
    The average committed player does not want to fall more than a little behind on weapon item level, but doesn't want to grind each level of Alex NM 200 times for relic items and can't clear the A3S DPS check. If you force them to choose between these two options, then they might choose neither and stop playing until the next level of tome gear comes out.

    The average raider does not need a raid group to clear Alex NM and can't clear Alex Savage, but still wants the opportunity to raid. Again if you force them to choose between these two options, then they might choose to wait for future content.

    The average social player is looking for more diversity of content to play with their friends and FC members, but they don't want to mindlessly grind Diadem and not all of their friends may be capable of clearing Thordan Extreme. New dungeons, or a way for old dungeons and trials to be relevant again (i.e. more tome rewards for lower level content) could help with this. Hildebrandt trails are also usually around the right level that everyone can enjoy.

    As others have mentioned in this thread, it feels like a lot of content is being recycled (Atma RNG? again?), probably due to the push to release each new extensive patch by a comparatively small number of dev team members. However, sometimes it's important to take a step back and ask yourself, "Will the average gamer actually enjoy this?" It seems like maybe the dev team can't see the forest for the trees, as the saying goes.
    If they something like Thordan is too difficult then doesn't that make Void Ark and Alex normal right up their alley? What do you even want? Stuff that can be cleared in the first run or not? If it's on the DF on release, then it would have to be the former. Even the 24 mans can take the whole 2 hours for people doing it the first time. That said, the development team is not small by industry standards so I wish people would stop using this as a statement. So you say you want content that you want a raid group for (i.e. content that you cannot pug). That already is the first couple floors of AS. Did you try them? But then you go around and say they can't clear Thordan (which is a pretty easy fight compared to raid content). A lot of people say "Thordan got the difficulty right" so isn't this the goal for your group to work towards. I mean do you just want a version of void ark that is not on the DF (and thus no one can do, because who can make 24 man statics)?
    (0)

  8. #8
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by UBERHAXED View Post
    snip
    We can argue on how challenging the relic quest should be. However, I have a hard time believing that people don't want something fun in the quest line. Even if it something as simple as story fights that can be solo'ed something similar to main scenario quests. Or something like Hildibrand quests with Gilgamesh and Ultros that are more fun than challenging. Or something puzzling you need to figure out. Something needs to give you breathing room between grinds. Something needs to be in between besides small cut scenes. No matter how you look at it. You can't and shouldn't make excuses for SE's absolutely lazy approach to the relic quests, especially since they have shown they can do so much out of it. Don't let them believe this approach is okay or convince you that it is.
    (8)

  9. #9
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Velhart View Post
    We can argue on how challenging the relic quest should be. However, I have a hard time believing that people don't want something fun in the quest line.
    I'm sure people do. However, the more unique elements we get in the Relic quest, the less unique elements we'll get elsewhere. Their resources are unfortunately not finite, and personally, I can't think of much I'd like to give up for them to develop new stuff for the questline. About the only thing I'd personally like to see shuttered is the new Normal/Story mode of raid content, and I'm not sure exactly how much that would actually let them do since they'd still need to develop the standard raid difficulty in the first place.
    (0)
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  10. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    I'm sure people do. However, the more unique elements we get in the Relic quest, the less unique elements we'll get elsewhere. Their resources are unfortunately not finite, and personally, I can't think of much I'd like to give up for them to develop new stuff for the questline. About the only thing I'd personally like to see shuttered is the new Normal/Story mode of raid content, and I'm not sure exactly how much that would actually let them do since they'd still need to develop the standard raid difficulty in the first place.
    Maybe its wrong of me to believe SE, one of the biggest AAA developers out there to have a standard of quality whenever they release new content. Not release one piece of content, then downgrade the other to make it fit in. There shouldn't be sacrificing other content to make something else. They need to stick to making sure what they currently have keeps it's quality and comfort zone, then when resources allow it, make something new. Quality is better than quantity. Diadem has potential, but it definitely feels like something SE threw together later in development and did not take time to flesh it out. Thus what we have currently.

    Relic quest in particular. Yoshi-P has complained various times that lack of resources is what has raids in it's current state, but not relic. For relic he straight out says it needs to be only grinding content so a particular audience has something to work on. If resources is in fact a thing, then SE needs to get their priorities straight before the content they release starts dipping in quality over time. Like it is already showing.
    (3)

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