Quote Originally Posted by Velhart View Post
You are actually missing the point. If people find this stuff fun, then good for them. It doesn't mean an ilvl210 weapon should pop into their hands for just doing that content alone.
That is your opinion, one that is not shared by the developers of this game or by some fraction of this game's population. All players want the ability to progress their character's power to new heights, and allowing the widest variety of players to do so maintains interest (and accordingly) subscription levels. Game's like WoW or FFXIV could not maintain the subscription levels that they did if only raiding players were allowed to get top level gear. Accessibility breeds interest and ultimately allows more players to enjoy the game than would otherwise.

The larger subscription levels become, the larger revenue becomes, and the more resources (theoretically, anyway) the team then has to create new content. The smaller subscription levels become, the smaller overall revenue becomes, and the less resources the team then has to create new content.

Games that do the things you're describing have historically lower subscription numbers than games that do what FFXIV does. You talk about the "proper" structure, but the only measure that we can use to decide whether the overall structure is "proper" or not is the overall appeal and success of the game in terms of revenue and subscriptions because Square Enix is ultimately a business. What you're proposing would at best most likely have a neutral effect on subscriptions in the long term, and would be seemingly more likely to result in a loss of subscriptions, since by all appearances, the portion of the playerbase that is ultimately not interested in particularly challenging content is larger than the portion that is interested in such content.