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  1. #11
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    I don't think the relic grind would have been a problem if they released it in 3.0. However, releasing it so close to 3.2, when the 210 will be obsolete, and still putting such a large grind on the 210 aspect of the relic, is just off-putting.

    I'm pretty sure the whole reason they made this huge grind is to hide the fact that they wouldn't have any other end-game content ready for 3.15, and was hoping it'd keep the player base busy until 3.2. However, all it's done is cause more and more grey names on my friends list and linkshells during "peak" hours, because nobody wants to run the same things we've been grinding since 3.0.

    Personally, I'm just waiting until the 210 phase is nerfed, because the SMN stats are disappointing any ways and the way to get it is mind-numbing. I can just switch to another game in the mean time.

    Quote Originally Posted by HeavenlyAxis View Post
    The biggest issue between relic and Alexander is you continue to slap sub stats on gear that primarily make one better then the other. You have the option of doing difficult content you cannot clear. Or getting a relic with terrible substats because the best is locked in AS4. This is a major reason for imbalance. You say the relic is for "casual players" who don't enjoy difficult content, but in return make certain relics better then there savage counter part. Not only was the relic pushed back on release we got (Base Eso forms) in all that time we got a weapon we've already had but with glow...the only true effort was the design of the 210 relic models. The rest was recycled content that we are all sick of.
    The best gear should be locked behind raiding, or there's no point in raiding. However, some of the Anima weapons are actually much better than their Gordian counterparts.
    (9)
    Last edited by Mindy_Macready; 01-22-2016 at 02:12 AM.