Quote Originally Posted by Alahra View Post
I don't know how significant the loss of players was when it came to FCOB being "too easy," and Midas is going to be somewhere in between SCOB and FCOB (at least, that's what they're telling us). Given that a lot of the raiding community saw SCOB as the pinnacle of the game's raiding content, I think aiming for somewhere in between Second and Final is likely to be the best compromise the developers can make between midcore and hardcore focus.
It's hard to make a direct comparison because of the circumstances between FCOB being too easy, and Alexander Savage being too hard. In the case of FCoB, it was the only difficulty for that raid tier. and SCoB savage was still present at the time. There's also a variety of content at the time to suit people outside of raiding; those who didn't have a static could do the 24mans, PF their primals, DF old coil, among other things. Those with statics could tackle FCoB at a comfortable level when it was still relevant, and still have the option to do so by clicking off echo. The hardcores would rush for their world firsts, and at the time SCoB savage was still available to them as well. I mean I could also argue that SCoB was relatively much, much harder and unforgiving than FCoB before the nerfs, to the point that I'd almost consider it to be "hardcore" due to the amount of coordination needed to get through something like T7.

For people who didn't do coil even when it was DF accessible, it's a different problem altogether; Why were they not doing coil despite it being accessible on DF with echo (which essentially trivializes the fight)? And what do the clear numbers in general mean? What about in the case of Alexander? Getting clear rate numbers is tricky because only developers can truly get the solid numbers, versus player-made census that can only really go by achievements (if they have public display enabled) or items (which is tied to redeeming from achievement or winning a roll).