Quote Originally Posted by UBERHAXED View Post
The purpose of the easy mode is for people who were unable to complete Coil because of the difficulty and missed the story. It wasn't for people who could complete coil. Those people are intended to follow the progression and not even bother with the story mode (the whole reason they are releasing the next set at the same time).
Easy mode only accomplishes limiting hardcore raiders to midcore raiding with how they have the development team set up. Easy mode is only relevant for a few weeks till it gets forgotten. It would of been so much better if they made Normal Mode on Final Coil level and then echo buff/tune it down over time when it is outdated for people who wanted the story and fight at an easier level. This would make the content stretch out two patches easily and eventually give less experienced players access. Seriously, raiding is the only potential hardcore content in the game, the only content in this game. Why must we bring it down to people who only want the story? If we had Easy/Normal/Hard I wouldn't care as much because it doesn't affect the intended audience, but SE seems intent on catering to those who feel entitled to a no effort story mode. It doesn't make sense when you are balancing the three different types of audience. The hardcore just got pushed to the side, and that audience definitely sees it, and a lot have left due to it.

SE's mindset should be how to work someone into more challenging content, not how they can make it easier for them. Its backwards thinking.