Quote Originally Posted by Velhart View Post
Here is where the sad thing lies in relic weapons. However, their team who are suppose to be making fun content believes that only mindless grinds should be in it... Why can't developers put something fun in between the grinds. Use methods that goes strongly into the lore, keeping things interesting.

As much as I disagree with SE's approach to relics, they have to at least attempt to be creative in doing these quests. Not simply slap old content together and tell people to bang their heads on the keyboard till they receive a prize. All they care about right now is taking the easy route out, not actually caring about being creative.
Great post Velhart. I totally agree.

While we may disagree about the potential for a Long-Term Goal-type Relic (FFXI Style), your post summarizes a fundamental flaw with the current Relic Quest, even as is (short-term, eclipsed every other patch).

It's the most lazy, uninspired, boring quest we have in FF XIV, easily. It's sad: Just replay old dungeons, old content, and grind mindlessly until you achieve the target number.

I would still like Yoshi P to consider a Long-Term, Always Viable version of the Relic (where it's Alternative Content with its own unique challenges), but if it had to be kept as is (for casual only), at least make it more interesting.

Heck, they could RE-USE pre-existing 3D Models of various Monsters in the world, and rename them to be special "NMs", throw in some ambushes, or script some battles (that *don't* have to be super hard), and take you across various parts of the world and it'd be infinitely better than the garbage that is the current Anima Weapon Quest.