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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Velhart View Post
    Its not that ilvl gear is the problem as much as the developers who are not balancing it right. The system is fine, they just don't know how to balance it correctly. Then again, horizontal gear was not exactly balanced either. Look to FFXI and FFXIV 1.0 for proof of that. People think going in the other direction is some magic fairy land where its always balanced and unique stats are always balanced also. You are actually asking for a bigger mess. If the developers are having a hard enough time balancing a vertical based system (which is hard to screw up), what makes you think they would be able to balance a horizontal system?
    It kind of is though I think. many of the problems the game has comes down to ilevel gear. I would bet ilevel gear is a big contributer to the low clear rates on savage for example. I base than on what I saw with coil before 3.0 and various other mmos Ive played.

    it's simply because there's no incentive for people to try and clear the harder content when the rewards last a month and whats hard now will be nerfed in a month as well. Yoshi himself said in beta gear wasn't something to cherish as it was all going to made obsolete. which in essence means the rewards for clearing content aren't valuable or worth cherishing. so players don't bother with it. or if they do they wait until its been nerfed.

    i'd bet for many the fact the rewards are junk puts them off even trying savage a lot more than the fact it's hard. and with that i'd also bet if the rewards were a lot more valuable long term you'd see a lot more people giving it a go. even if they never nerfed it.

    as XI keeps coming up in this thread i'll refer to COP. the difficulty was constant for a few years and there are many many fights there that had players stuck for months on end but a lot of them stuck with it because the rewards for clearing it were amazing.

    then there's the issue I mentioned earlier in this thread. where there's simply no point playing each month when everything you do will be junk next month thus being a waste of time which again comes back to a real lack of incentive.

    there was a thread I spotted yesterday about player census or something, 200,000 active players. I would think lack of incentive is partly responsible there as well.
    (1)

  2. #2
    Player
    silentwindfr's Avatar
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    Jul 2012
    Location
    Gridania
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    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble is only why care soo much for hardcore raiding? instead to offer more option in the endgame content... one make only one content revelant for endgame?
    we all know that only a really small part of the community really partake into this hardcore raiding version.... that nice and all.... but don't this time and money will not be more well invested into create now new alternative to endgame content that later can get an increase of difficulty?
    (0)

  3. #3
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
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    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by silentwindfr View Post
    Snip
    'Hardcore raiding' is being given 4 bosses/encounters every 6 months. Compared to the variety of stuff casuals/non-raiders get, to imply that SE cares more about the forner crowd is ridiculous.
    (3)

  4. #4
    Player
    FizzleofHyperion's Avatar
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    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Velhart: Horizontal progression is a solution if Yoshi P can actually stick by it and not nerf content because lazy players don't want to work for something. If you can acheive something by investing time gil effort without it beeing useless in 3 months thats when Horizontal progression can actually work. During this thread you have been really negative towards all reusage of FFXI ideas it seems because you feel they have already been done before.
    They can also be revamped and have more thought process into it. I'm like you I don't want a new FFXI but I wouldn't mind some of the content that made FFXI amazing. If Yoshi P and his team can put some thought process into the Horizontal progression and actually asking the JP/NA/EU members for opinions and living up to it some stuff can actually work.
    The Relic quest can be where it starts. I haven't even bothered with starting the stage from i200 to i210 you know why? Cause I already know its going to be nerfed. Whats the point of doing it now when I can catch up with the rest eventually anyway? This is the gaming mentality that needs to be erased from this game. Make stuff rewarding make people work for it. If players are lazy then a relic might not be for them get the esoterics one it works just as good is not glowy. If you really want something then work for it its frustrating to see that people are giving handouts just because they pay for a subscription so they are entitled to everything you have with less effort they just don't have to be "first".

    I remember Yoshi P said that the stats on gears atm is because the new generation of gamers want it simplistic? IMO why would you want to make something simplistic when there are games already that offer the simplistic stuff. The current way of dealing stats is extremly unpersonal. You know this yourself it does not stick out. FFXI jobs eventhough if they didn't feel balanced where unique and you understood that each job needed its unique status. Also SE should have really asked the players on how the jobs should have been instead of going all out and giving us AST DRK AND MCH in a way we maybe never wanted anyways. Why coulnd't MCH be a Corsair that used Dice and Cards and guns? Revamped with the turrets etc. AST could have been removed and just have been Red Mage or anything else. Sometimes tradition is good nothing wrong with new ideas but sometimes it can backfire. I still don't see a THF job in this game and why couldn't Rogue be a starting point for Ninja and Thief kinda like Arcanist where you got two jobs. One could be focused on ninjutsus and tools and other more focused on trick attacks sneakattacks evasion etc. Why wasn't the players asked about this? This is just an example whats done is done here. I'm not holding on into some precious FFXI dream I just love the FF brand and I love this MMORPG and I do not wish to see it fall apart because money wins over the heart and passion of the brand.
    (3)
    Last edited by FizzleofHyperion; 01-12-2016 at 03:02 AM.

  5. #5
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FizzleofHyperion View Post
    Velhart: Horizontal progression is a solution if Yoshi P can actually stick by it and not nerf content because lazy players don't want to work for something. If you can acheive something by investing time gil effort without it beeing useless in 3 months thats when Horizontal progression can actually work. During this thread you have been really negative towards all reusage of FFXI ideas it seems because you feel they have already been done before.
    It is because I am so familiar with FFXI that I bring myself to that understanding. I can actually name a lot of things from FFXI I would like to see put into the game. What I see asked are unrealistic and do not contribute to what would benefit FFXIV in it's current context. People preach the idea, but have not actually contributed ideas that prove it is a better system. I care about making the current systems in place work, because that is the obvious direction it is going.
    (1)

  6. #6
    Player
    Iromi's Avatar
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    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by FizzleofHyperion View Post
    snip
    I agree. I also agree with hard to find motivation to get the gear knowing its gonna be nerfed and obsolete so fast. They need to put some horizontal in here. What they did in 1.x was perfect. We didnt have ilvl and we could use diff melded gear sets for diff fights and so forth. It wasn't 100% vertical and it wasn't 100% horizontal, it was a perfect mix, to me anyway.
    (5)

  7. #7
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Dzian: I'm really happy to see I'm not alone sharing my views aswell. I want content thats rewarding like you. I don't want to work hard for something thats useless next month and then I have to work again for the new thing. I just don't understand why Yoshi P and his took almost 2 years making us do this for them to wake up and see we don't need the game like this. If the majority of the players are waking up and not wanting this crazy item hunt and want something different why not just give it to us. I'm not playing FFXIV because it reminds me of WoW I'm playing FFXIV because I want a FF MMORPG experience. If I wanted to play WoW I would go there if I wanted FFXI I would go there. If Yoshi P is gonna use elements from other MMORPGs then stop using elements from everything but FFXI. When FFXI elements are used most uf want more than item names from FFXI or creatures. We actually want stuff what made FFXI so unique.

    Meaning we want a game that is rewarding but learn from FFXI aswell don't turn it into a grind fest where people feel they have to give up when they can't catch up fast enough. Add more worldmap content we all wanted bigger maps but we didnt want empty maps where there is nothing to do on them besides hunts fates and gathering stuff when we are out of heavensward quests. I really hope Yoshi P reads all comments here its alot of productive ideas coming from everyone even stuff that I usually wouldn't agree with but it might actually work.


    Kaurie: I think you would have loved FFXI during its golden era. The way the game was built all the teamwork it required and how it punished you for mistakes plus the amazing level down sound effect LOL. Nah but seriously aside from a few negative stuff about FFXI that most of us can agree on. There are atleast 50 amazing things I can tell you about FFXI that Yoshi P could have learned and studied. Nothing to copy but study why that game was so great why its still functioning after 14 years and why players still enjoy that game to this day. Everything isnt because of the nostalgia feeling. I promise you if FFXI as it is now had a graphics revamp so many players would leave for it I can almost guarantee it. Enough of that though.

    Good things about FFXI offered me the following:
    An epic storyline
    hard content that was enjoyable and rewarding
    Understanding that I'm not playing skyrim where I think I'm a one man army that can solo everything.
    I had to play with respect and not a 10 year old child or I would have been filtered out quick and not getting help. Meaning douchebags get filtered out quick like early pullers for hunts etc like we have now would have been demolished.
    A game soundtrack that was more than just rock music and chanting for almost every track of the game.
    An overwhelming amount of spells abilities for almost all classes.
    Alot of teamplay content meaning even my jobquests I couldn't do solo like im doing now and I had to bring people with me. I'm playing an MMORPG afterall if I want to solo stuff I can go to Fallout Skyrim and Witcher.
    Gears that where valuable for many years to come and stuff didnt get outdated because of some weird chase for having the latest item thats usless by march like it is here.
    Relic weapons where enjoyable they grew with you and they actually still do. They didnt ruin the relics from FFXI instead they could evolve to level 99 now something that Yoshi P should really take into consideration and learn from.
    Relics also took time effort gil and teamwork to obtain!
    Summons in FFXI didn't look like pokemons like they do here and especially not like some WoW Warlock either.
    Ninja as ninja in FFXI and wasnt a combination of Ninja and Thief like it is on FFXIV.
    Gear stats where amazing.
    Merit points system where you could customize your character as you please.
    You could actually borrow gears to your friends in FFXI and help them with content without this strange spiritbond system.
    There was more to do than just Alexander Savage. You had so much endgame content to do it was crazy.
    etc:

    Bad things about FFXI imo:
    Waiting forever for a party (something thats way better in FFXIV)
    It was unforgiving if you didn't play alot you could'nt catch up and had to quit and thats not fun for anyone.
    Abyssea
    Also weekly lockouts during dynamis aht urghan relic areas etc.
    No guidelines on where to go etc you where so lost.
    It dependent a bit too much on alot of players.
    It was too much of a competition feeling at times.

    The list goes on but you would have loved FFXI.

    FFXIV is amazing its just that its over 2 years now and along this way they have to listen more to what the non casual market wants. Sadly the Casuals are also trend jumpers meaning the next MMORPG that comes they will just go to that and we will be stuck with feeding a market of whats "hot right now in mmorpgs".

    I just don't want my favourite MMORPG at current time get ruined thats all. Forgive me for writing so much if I didn't care about FFXIV and the future of it I wouldn't be so determined to voice my opinion.
    (6)
    Last edited by FizzleofHyperion; 01-12-2016 at 03:41 AM.

  8. #8
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by FizzleofHyperion View Post
    If the majority of the players are waking up and not wanting this crazy item hunt and want something different why not just give it to us.
    Unfortunately, I think you'll find that in the long run it's far from a majority of players that want something more like FFXI's structure. There's not, to my knowledge, any horizontal progression game that has a subscriber base as large as this one's (with perhaps roughly 700k actively playing subscribers and more that are subscribed) and definitely none with a population anywhere approaching WoW's. From what I recall, FFXI peaked at somewhere between 500k and 750k subscribers, but how many of those were actually active is anyone's guess. FFXIV is a much younger game with more subscriptions than that, at least judging by what data's available to us, as is WoW, and part of what makes that possible is that the "vertical treadmill" is better at encouraging players to continue subscribing.

    I would like to see more variety in gear stats and also more variety in the number of gear sets available for any given raid tier (and personally I think perhaps a 9 month cycle for raid tiers, as opposed to a 6 month one, with larger raids would suit me better), but given the current state of the MMO market and what consumers in general seem to want, any major shifts to horizontal progression as a whole for FFXIV are very unlikely.
    (2)
    Last edited by Alahra; 01-12-2016 at 04:05 AM.
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  9. #9
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Alahra View Post
    Unfortunately, I think you'll find that in the long run it's far from a majority of players that want something more like FFXI's structure. There's not, to my knowledge, any horizontal progression game that has a subscriber base as large as this one's (with perhaps roughly 700k actively playing subscribers and more that are subscribed) and definitely none with a population anywhere approaching WoW's. From what I recall, FFXI peaked at somewhere between 500k and 750k subscribers, but how many of those were actually active is anyone's guess. FFXIV is a much younger game with more subscriptions than that, at least judging by what data's available to us, as is WoW, and part of what makes that possible is that the "vertical treadmill" is better at encouraging players to continue subscribing.
    There are few sub games out there, but Guild Wars 2 would be a game that reaches numbers comparable (or exceeding) FFXIV and focuses on Horizontal Progression.

    Guild Wars 2 is consistently the top most popular game (on hit count and votes) on mmorpg.com. I know this doesn't really speak to the whole community, but that is something.

    Both FFXIV and GW2 suffer from only releasing the total accounts created type of numbers (rather than active players). GW has reached over 7 million prior to it's expansion, where FFXIV was nearer 5. Both are estimated to be between 400-800k active players i think.

    Another thing that points to GW2 having a higher active playerbase is the reddit subscribers (128k for GW2 vs 85k for FFXIV).
    (0)

  10. #10
    Player
    Alahra's Avatar
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    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaurie View Post
    GW2 Stuff
    True, I probably should have been a little more specific. Guild Wars 2 is a bit of a special case in that it's a lot closer to a game like Diablo III than it is a more traditional subscription MMO, in addition to being entirely free to play. If Guild Wars 2 had a subscription fee on top of a focus on horizontal progression, I don't know that it would be as popular as it is.

    As I mentioned, I do think there's room for some more horizontal aspects in XIV, and I'd honestly like to see them here, but I can't imagine we'll ever see a full-scale shift to it, as the subscription aspect seems pretty central to SE's business model for the game. They're also, I have to assume, very wary of full-scale shifts. They tried a couple times to move FFXI to a more vertical model (in the Abyssea era, and more recently with Seekers of Adoulin), and the player backlash, and indeed, subscription bleed, was hugely significant. The people playing the game liked the way it was, and although FFXI had stopped growing, the developers probably learned that a game has a certain natural level beyond which it probably won't expand, despite any massive changes to the overall structure.

    That makes me doubt that they'll do anything major to change FFXIV's underlying structure, which have proven to be far more successful than FFXIV was at launch (and also more successful than FFXI ever was).
    (0)
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