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  1. #1
    Player
    Callback's Avatar
    Join Date
    Dec 2015
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    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Alex_Lenderson View Post
    I don't get this complaint. The combat system is quite engaging, there is quite a bit of content that requires you to be on your A game to get past. (Along with the rest of the folks in your group). What exactly is your complaint about it?
    There's zero engagement to it. It's a bad combat system. It was bad in and before WoW as well. Fights are all super boring. You aren't allowed to interact with the enemy in any real way which leads everything to be incredibly monotonous. Abilities lack real distinction. The only difference is the effect they apply, but the attack itself is all the same generic point-and-click. It's stilted. Not a single enemy in the game reacts to you in any way.

    I knew this from level 1. People told me "get to endgame, it gets better." Well I did and the flow of combat didn't change a single bit since back then. It's the exact same shit with a slightly different skin and a couple more timers to manage. That's it. The core of the combat is the exact same as your level 1 slapfights.
    (5)
    Last edited by Callback; 12-24-2015 at 03:05 AM.

  2. #2
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Callback View Post
    There's zero engagement to it. It's a bad combat system. It was bad in and before WoW as well. Fights are all super boring. You aren't allowed to interact with the enemy in any real way which leads everything to be incredibly monotonous. Abilities lack real distinction. The only difference is the effect they apply, but the attack itself is all the same generic point-and-click. It's stilted. Not a single enemy in the game reacts to you in any way.

    I knew this from level 1. People told me "get to endgame, it gets better." Well I did and the flow of combat didn't change a single bit since back then. It's the exact same shit with a slightly different skin and a couple more timers to manage. That's it. The core of the combat is the exact same as your level 1 slapfights.
    Do you enjoy any MMOs? That's like getting upset at the Civilization line of game-play because it isn't real time. Or complaining about FPS games being too twitchy. They are part and parcel for the genre.
    (0)

  3. #3
    Player
    Callback's Avatar
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    Dec 2015
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    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Alex_Lenderson View Post
    Do you enjoy any MMOs? That's like getting upset at the Civilization line of game-play because it isn't real time. Or complaining about FPS games being too twitchy. They are part and parcel for the genre.
    There's tons of MMOs out there with better combat systems. I feel bad for you if all you've ever experienced are other WoW clones.
    (1)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Callback View Post
    There's tons of MMOs out there with better combat systems. I feel bad for you if all you've ever experienced are other WoW clones.
    Do you mean the tabbing between targets? It is more a traditional system. FF XI had it also and nobody would call FF XI a WoW clone.

    Not every MMO can have a modern combat system not older than 4 years (the action-combat trend in MMOs started around 2011?).

    But what the devs can do is bringing more bosses with multiple target points. Where we have to weaken the boss with attacking specific parts of his body (like attacking the legs so the boss fall down and lying on the ground for a while).
    (2)
    Last edited by Felis; 12-25-2015 at 01:26 AM.

  5. #5
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Felis View Post
    But what the devs can do is bringing more bosses with multiple target points. Where we have to weaken the boss with attacking specific parts of his body (like attacking the legs so the boss fall down and lying on the ground for a while).
    Agreed.

    ...and In b4 "ps3 limitations" I'd like to point out that White Knight Chronicles1 & 2 on the PS3, which was more MMORPG than most credit it being, had staggers and breaks, so it should not be difficult for SE to implement this kind of thing in FFXIV. Personally I would love it.

    WKC Breaks

    Here is an example of breaking a dragon's back and tail for additional drops. This is from one of WKCs online quests, and the players appear to have pretty decent end-game gear. First they stagger the draggon by attacking one knee, then hit it's head while it's staggered. It falls over. They attack the back for a bonus item drop - usually a rare one - then the dragon recovers and they switch to attacking it's tail, which also breaks for another bonus drop - also usually a rare one. The specific section I'm talking about starts at about 0:35 and continues through 1:15 or so.

    https://youtu.be/C-N1y8ber4o

    This is a PS3 game from 2010-2012, so please no one blame PS3 for Square Enix not adding this type of mechanic to their fights.
    (0)

  6. #6
    Player
    Callback's Avatar
    Join Date
    Dec 2015
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    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Felis View Post
    Do you mean the tabbing between targets? It is more a traditional system. FF XI had it also and nobody would call FF XI a WoW clone.

    Not every MMO can have a modern combat system not older than 4 years (the action-combat trend in MMOs started around 2011?).

    But what the devs can do is bringing more bosses with multiple target points. Where we have to weaken the boss with attacking specific parts of his body (like attacking the legs so the boss fall down and lying on the ground for a while).
    I never played XI so I can't say what type of combat it has, but action combat in MMOs goes back to 2004 and earlier, and has widely diversified since then. Nowadays basically every genre of game has an MMO equivalent. You would think that the archaic point-and-click system would have fallen out of favor long ago with the invention of broadband, but lazy devs just keep on recycling it over and over.
    (0)