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  1. #1
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by MrTherm View Post
    Lets start at XI's Sky for example. A 'raid' pop system actually worked very well in the open world. A Hierarchy system of force spawn mobs, each progressively harder (except genbu). The only problem with the whole system was the initial NM's to gain pops. Mother Globe, Faust, and the others proved to create competition/drama between people.
    Don't forget CoP; Sea had a similar system.

    Still wish they'd take this system and rework it so the initial pop items are found in maps or some other non-competitive instance, like large-scale leves.

    Edit: Just saw your mention of making them buyable, that works too for a nice gil-sink!
    (1)
    Last edited by Theplatter; 12-24-2015 at 11:01 AM.

  2. #2
    Player
    MrTherm's Avatar
    Join Date
    Sep 2014
    Posts
    63
    Character
    Humphrey Thermidor
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Theplatter View Post
    Don't forget CoP; Sea had a similar system.

    Still wish they'd take this system and rework it so the initial pop items are found in maps or some other non-competitive instance, like large-scale leves.

    Edit: Just saw your mention of making them buyable, that works too for a nice gil-sink!
    Forgot all about the loveable sea jailers. Anytime I think about CoP, limbus pops in my head as I ran a shell for some 3 years, so I forgot all about them. Either way, just another example of how they could create open world content.
    (1)


    Thank's for that A3S.

  3. #3
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    There is really no adventure to this game. Lol.
    That's the point.
    (0)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    How SE can build on them:

    Different treasure maps, that not only have level and party size recommendations, but also ilevel recommendations to add more different difficulty tiers to them that increase wih the gears ilevel each patch.
    As an example buying an ilevel 200 treasure map with eso tomes after all eso gears got bought.
    A way to find ilevel 220 maps in 3.2
    And so on.
    (1)
    Last edited by Felis; 12-24-2015 at 11:20 PM.

  5. #5
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,358
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    The problem with open world content is it is made for causal use. But not enough people do it. So DEV make it important to do!. Then Causal content end up getting SPAMMED by EVERYONE.. Causal hate it because it's not causal anymore. Hard core players hate it because it not hard core. The people in between care less because they aren't causal players so the content is mostly not worth it. Yet not Hard core enough to do it. instead randomly doing it when in the right place at right time.
    (0)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

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