Give me an example? Name one piece of open world content that required any sort of effort to get completed?lol OP...because standing in town queuing for lobby bosses is so much more riveting, right? Open world content done right can be significantly more fun than instanced stuff...and it is accessible to many, many more players. I wouldn't mind some more real raids, too (aka >20 people, trash, lots of bosses - you know, a RAID)
Treasure maps? Eh... hardly riveting game play. Now if they made a possibility of actually failing the fight with the monsters showing up due to difficulty THAT would be interesting. Perhaps I should have been more detailed however. *Combat* encounters in the open world are always awful so stop asking to fight things in open world content. Or do you actually enjoy zerg fest hunts and zzz fates?
do them at i170 with 2 people. they can easily tune those fights to be difficult.Treasure maps? Eh... hardly riveting game play. Now if they made a possibility of actually failing the fight with the monsters showing up due to difficulty THAT would be interesting. Perhaps I should have been more detailed however. *Combat* encounters in the open world are always awful so stop asking to fight things in open world content. Or do you actually enjoy zerg fest hunts and zzz fates?
the reason they don't is because the rewards wouldn't match that difficulty level.
YOU HEAR THAT EVERYONE!?!?! We should not ask for things we like because this guy said so!
lol what a joke, real full of yourself kid.
Treasure Maps aren't crap, they just need better rewards.
Even B Ranks are good now. If they put A Ranks on Weekly Bills they can be fun fights too.
I agree with this, treasure maps were fun solo and group content to do even if they weren't all that challenging. They could give us a set of maps that were actually pretty difficult and required some level of coordination and awareness while also increasing the rewards. It'd be cool if, similar to the minions, there were vanity sets exclusive to the individual tiers of treasure maps.
Agreed. I have been wishing for a while now that they would do more content utilizing the treasure maps system that was more fleshed out and had more depth to it than what we have had so for, with more complex enemies and encounters being spawned, better rewards and more ways to engage in treasure maps/hunts. Things such as this would be a great addition to open world content as well as potentially being added to future Exploration Missions.
In fact I would love to see an entirely new set of side content like hunt bills but tied to a new group, the Treasure Hunter's Guild (with Locke Cole as the leader of course) from which you can get "leads" on treasures that you can go out and find via the treasure map / hunt system and then get loot and a currency that you can turn in for special rewards same as seals.
Last edited by TouchandFeel; 12-25-2015 at 04:01 AM.
Open, instanced, the fact remains that this entire game has a boring combat engine. Neither one of those things will fix it.
I don't get this complaint. The combat system is quite engaging, there is quite a bit of content that requires you to be on your A game to get past. (Along with the rest of the folks in your group). What exactly is your complaint about it?
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