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  1. #1
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Ayerinn View Post
    lol OP...because standing in town queuing for lobby bosses is so much more riveting, right? Open world content done right can be significantly more fun than instanced stuff...and it is accessible to many, many more players. I wouldn't mind some more real raids, too (aka >20 people, trash, lots of bosses - you know, a RAID)
    Give me an example? Name one piece of open world content that required any sort of effort to get completed?
    (0)

  2. #2
    Quote Originally Posted by Alex_Lenderson View Post
    Give me an example? Name one piece of open world content that required any sort of effort to get completed?
    i already did.
    (1)

  3. #3
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by SendohJin View Post
    i already did.
    Treasure maps? Eh... hardly riveting game play. Now if they made a possibility of actually failing the fight with the monsters showing up due to difficulty THAT would be interesting. Perhaps I should have been more detailed however. *Combat* encounters in the open world are always awful so stop asking to fight things in open world content. Or do you actually enjoy zerg fest hunts and zzz fates?
    (0)

  4. #4
    Quote Originally Posted by Alex_Lenderson View Post
    Treasure maps? Eh... hardly riveting game play. Now if they made a possibility of actually failing the fight with the monsters showing up due to difficulty THAT would be interesting. Perhaps I should have been more detailed however. *Combat* encounters in the open world are always awful so stop asking to fight things in open world content. Or do you actually enjoy zerg fest hunts and zzz fates?
    do them at i170 with 2 people. they can easily tune those fights to be difficult.

    the reason they don't is because the rewards wouldn't match that difficulty level.
    (2)

  5. #5
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alex_Lenderson View Post
    It is always crap. Always. Just look at the joke of Hunts and Fates. When I play a game I want to be immersed in the experience... not be watching Netflix so I don't cry tears of boredom.
    YOU HEAR THAT EVERYONE!?!?! We should not ask for things we like because this guy said so!

    lol what a joke, real full of yourself kid.
    (9)

  6. #6
    Quote Originally Posted by Alex_Lenderson View Post
    It is always crap. Always. Just look at the joke of Hunts and Fates. When I play a game I want to be immersed in the experience... not be watching Netflix so I don't cry tears of boredom.
    Treasure Maps aren't crap, they just need better rewards.

    Even B Ranks are good now. If they put A Ranks on Weekly Bills they can be fun fights too.
    (1)

  7. #7
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SendohJin View Post
    Treasure Maps aren't crap, they just need better rewards.
    I agree with this, treasure maps were fun solo and group content to do even if they weren't all that challenging. They could give us a set of maps that were actually pretty difficult and required some level of coordination and awareness while also increasing the rewards. It'd be cool if, similar to the minions, there were vanity sets exclusive to the individual tiers of treasure maps.
    (2)

  8. #8
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SpookyGhost View Post
    snip
    Agreed. I have been wishing for a while now that they would do more content utilizing the treasure maps system that was more fleshed out and had more depth to it than what we have had so for, with more complex enemies and encounters being spawned, better rewards and more ways to engage in treasure maps/hunts. Things such as this would be a great addition to open world content as well as potentially being added to future Exploration Missions.

    In fact I would love to see an entirely new set of side content like hunt bills but tied to a new group, the Treasure Hunter's Guild (with Locke Cole as the leader of course) from which you can get "leads" on treasures that you can go out and find via the treasure map / hunt system and then get loot and a currency that you can turn in for special rewards same as seals.
    (0)
    Last edited by TouchandFeel; 12-25-2015 at 04:01 AM.

  9. #9
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Open, instanced, the fact remains that this entire game has a boring combat engine. Neither one of those things will fix it.
    (1)

  10. #10
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Callback View Post
    Open, instanced, the fact remains that this entire game has a boring combat engine. Neither one of those things will fix it.
    I don't get this complaint. The combat system is quite engaging, there is quite a bit of content that requires you to be on your A game to get past. (Along with the rest of the folks in your group). What exactly is your complaint about it?
    (1)

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