As it stands, I very much enjoy the Machinist job. It was literally the first thing I did when Heavensward hit. I didn't even run the main scenario until I could as a MCH.

That aside, it's been mentioned, joked about, and lamented that Machinist is currently the only job in game with absolutely no means of self healing (item usage doesn't count, and is of limited utility anyways). I - and I'm sure others, but speaking only for myself - would really love an official answer on this matter. Was this intentional? Was it perhaps an oversight? When you consider some of the other far more situational/limited use or utility skills MCH was given, why omit such a vital one? Especially in a manner that shines a spotlight on the fact that they are the sole job without it (let alone much in the way of defensive skills/cooldowns).

If you would, please give us an official response on this. Thank you.