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Last edited by Arthur_Rivendell; 01-14-2016 at 11:20 PM.
Seems the viewpoint of devs is that one people do everything and be self-suficient = evil.
Last edited by Zorlinta; 12-18-2015 at 05:34 AM.
In a game where one character can be everything this isn't right. Given the value of the collectables turned in for another crafting soul, you should eventually be able to be specialist in all crafting classes.
480 red scrips costs idk somewhere around 1m-2m gil.
I play the game a whole lot and I understand that the devs probably want more trading going on. It just feels restricting, I'd love it if we could have more than 3 crafting souls
You must either be badly spending your Gil on inefficient crafts or be failing your collectables if you think 480 red scripts are worth THAT much. (or maybe your server just has incredibly inflated prices on materials since no one wants to gather it)
If you are patient and wait for cheap collectables to be available (GSM accessories on bonus for example), it shouldn't cost more than 200-300k gil to cap if you bought everything from the Market Board, even less if you buy the basic stuff (sands/logs/ores) and make those into the materials for the collectable of choice.
And on the topic of OP's post, I think we should be able to unlock more specialisms over time. An idea of mine I tossed around was buying a special item for 500 Red Scripts that lets you take an additional Specialism, but you need more and more for each extra Specialism. Which means that for your 8th and final Specialism you would need 5 of these 500 script tokens plus the Soul of the Crafter (if you added all of the numbers up, you would need 9900 Red Scripts for all 8 Specialisms, including the extra 5 Souls). It may be extremely expensive (20 full weeks of capping) in Red Scripts, but that's what you pay for if you want more Specialisms instead of i180 Gear.
Last edited by magnanimousCynic; 12-19-2015 at 01:59 PM.
Yeah, since you can actually buy more Crafting Souls (you get 3 to start with) … there’s obvious flaws in their system.
You could, in theory, specialize in all crafts HOWEVER, if you have multiple combat/healer/tank classes, it doesn’t leave you much space for the Soul of the Whatever…
(Go to the Crafter collectable appraiser and script exchange people (5x y6) 480 Red Scrips can buy you more souls in Idyllshire…)
Seriously, SE… what even are you doing with this?
Edit: the post above me already mentioned the souls…whoops.
Last edited by BARDS_ARROW; 12-20-2015 at 06:34 PM.
No, you can not. The reason you can buy more Souls of the Crafter is so you can switch your specialisations (albeit at a hefty penalty of more than one week worth of red scrips). You can only have three active specialisations at any given time, no matter how many SotC you buy with red scrips.
Originally Posted by Leveva Heavensreader
A realm where one must apologize for being a victim is no realm worth living in.Originally Posted by Hall of Novices, on Healer DPS
My bad! Since my last post and this, my FC specialists have been teaching our newbies more about it and that was one of the things I brought up.
They want to force people to trade more and create opportunities for moneymaking by limiting supply (or rather limiting people able to supply) past the absurd prerequisites already.
Imho a little overkill, given the fact how much effort is needed to be able to craft the master recipes.
Also I agree that it feels like a design contradiction, if you take into account that the whole point of the system is for one character to be able to do everything IF the player dumps the time into the game.
No more contradictory than the weekly tome system since 2.0 and on.They want to force people to trade more and create opportunities for moneymaking by limiting supply (or rather limiting people able to supply) past the absurd prerequisites already.
Imho a little overkill, given the fact how much effort is needed to be able to craft the master recipes.
Also I agree that it feels like a design contradiction, if you take into account that the whole point of the system is for one character to be able to do everything IF the player dumps the time into the game.
You can do everything.
You can't specialize in everything.
It's that simple. (Except for gatherers, but they work around competing time slots for materials)
Diadem says hi. These recipes are justified people to overcharge absurd prices for stuff. The system contradicts the whole getting more people to craft by LIMITING the amount of people in said craft. Plus the different schools of crafts barely craft the same things also. Where as dom/W there are really just 3 roles between 13 jobs. So it's not as cutthroat.
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