The exp of all monsters is all over the place, no where to go to grind, the exp gets normalised, people throw a fit because you can get really powerful characters to boost one person up 6 levels in a few hours.
The see saw of games design.
The exp of all monsters is all over the place, no where to go to grind, the exp gets normalised, people throw a fit because you can get really powerful characters to boost one person up 6 levels in a few hours.
The see saw of games design.
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