The only thing I don't like about power leveling is that it's not happening to me. I don't have any moral qualms with people leveling up ridiculously fast, I'm just jealous.
The only thing I don't like about power leveling is that it's not happening to me. I don't have any moral qualms with people leveling up ridiculously fast, I'm just jealous.
Someone tell me the PL secret. Do I stand on Ul'dah streetcorner and show some leg?
Why exactly are you crying again? You don't want people to level fast through the boring part of the game so they can get to the story or level up other classes and alts? Didn't the info from the other day just say they are replacing leveling with questing?
A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin
OP:
Come one guys! Yoshi has already said that "loosing" time in endless grinding sessions won't be the future of MMORPGs neither of FFXIV, so please try to focus your attention on the real problems of the game and not on the 1K EXP a mob ( That you can hit only with 4 Links and Chain #5 ... )
That is definitely not what he said. He said Jobs' abilities will be acquired through quests and not levels. Classes keep using experience and levels.
The exp of all monsters is all over the place, no where to go to grind, the exp gets normalised, people throw a fit because you can get really powerful characters to boost one person up 6 levels in a few hours.
The see saw of games design.
Why is there so much angst over this issue? If you get in an xp party and grind it out in an efficient manner you should be rewarded. Most of us have played MMOs before. I don't need 3 months of grinding to figure out how to properly play a tank, mage or melee class. If a plethora of mid-level content that was fun and engaging existed in the game I could see your point about leveling being too fast. We don't have that. Where's all the fun to be had? its the l45 instance, l45 Ifrit battle, spiritbonding your gear to get materia, the 3 beastman strongholds. Tell me why it should take months for my friends who's just joined the game to access all of this when there's barely anything to see along the way.
That isn't even taking into consideration that several classes need multiple near 50's of other classes to do their roles properly so you are looking at closer to a year.
The most interesting part of this debate to me is that time and time again, those who want things slowed down are the people with several classes at cap.
It is of course logical that they have no concern for the brand new player, because they are almost done leveling the things they care about and more people on their level is a nuisance and detracts from their worth.
In reality though, currently the new player takes probably 2 weeks to reach level 25 or so, and if they spend a casual amount of time playing, they will reach 50 in a couple months. When people first start this game they have trouble figuring out where to go to find a party, should they be leveling multiple classes simultaneously, figuring out game systems etc. Unlike the hardcore veterans who have been around for a while, they don't know the shortest path, and many would not take it even if they did. They soak the game in, as it's design intends. After they hit their first cap, they have built enough relationships, and hopefully joined a good LS which can help them with this more efficient, shortest path to leveling their subs.
Also for the record I have never seen a LS saying, "Hey, come join as as a new player and immediately leech off of us!" Most LSs, like most things and people in this game take a little warming up. So, even if he does manage to get into that uber LS, it will take some time before they devote their resources to PLing him.
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