Quote Originally Posted by Tezz_Xivectro View Post
Too much casual/hardcore talk up in here. As if human beings are incapable of shifting play-styles.

Casual on the weekdays. Hardcore on the weekends.
Hyper-hardcore on the holidays/vacation.

Having someone higher lvl to take up their time to PL is fine. We don't need to be stuck bored out of our minds hours on end for 1 single.
1-50 in 3-4 days is fine with PL. They are still spending alot of hours in a whole day to do that, btw. It's still pretty boring too (at least with how the game is now).

Now the only downside i'm seeing is more players will now "require" you have everything leveled & there will be more "lootwhores" who want everything. It'll be fine the way it is for now. We'll all be leveling in dungeons, probably, soon enough. Then you guys can whine about that.

Crafting should stay how it is, with the exception of more recipes that can craft in bulk. It'd also be nice if we could gain the EXP in bulk too. I also don't think crafting should be too quick/easy.
crafting is kind of crazy now, the best case scenario for most exp per synth at 49 is probably hmm 450 per synth, but this is a finished item that doesnt stack, it also requires usually expensive materials, something like 2-5 items, the last level is about 100k, so thats 220 high level item crafts per person, lets say the number of crafters versus everyone else is like, 1 to 7. this means a crafter has to create 31 items per person, there isnt too many people who will use 31 items. also, a synth takes about 1.5 minutes
even with endless shards and materials, it will take crafter 330 minutes, or 5.5 hours of non stop grinding to level, compare that to the average person in a party getting 50k an hour, 2 hours, or 2.7 times as long to level, in a much much more boring aspect of the game. It also means
a crafter in general spends at least 2.7 times as long at a certain level, in terms of pure grinding at a level range
at the same time he has to produce 31 items for that same player to use in a lot less time at a certain level.

I mean i can see the advantages to crafting being a bit harder to do, so as to keep value, but the ways in which it is harder to do, means that each crafter will end up overproducing, the only reason it works now is because we still have the old recipes, and crafters can make in the middle items and trash and npc them, once those items are phased out, the market will crash, but crafters will still need to make those items just to level.