Unless they have a LS who is dedicated to levelling them or friends willing to do it then its doubtful.
And if they complain so what? Is levelling up "Something to do?", its an activity and some people dont like it.
Even if I took my sweet time I'd still hit 50 and could complain there is nothing to do... Your point here makes no sense.
What If i just spent the last year getting my first 50? I'd be like FK YEH! woo 50, now what to do. after a week I'd burn through all end game content and could say "wow nothing to do now, just wasted a year and this is all there is?".
The time it takes means nothing to the activities endgame, its completely separate.
sorry its a really bad idea to balance the game around the desires of the hardcore audience. While yes, you can get to level cap in 3 days, and get 100k exp parties in the perfect set up, exp is a lot lower for smaller groups, links are more challenging, and playtime in terms of how much they can play in one day is less.
If you really want to be hardcore, that option is available, when you add materia grind to the game, the amount of hours you can spend exping increases exponentially.
As far as linking giving more exp, well that makes perfect sense, it is actually much harder to survive multiple monsters at once than it is to kill one at a time, it is also more fun.
Keep in mind that doing leves, you can get about 8-9k in 7 minutes at cap. which means 8.57 leves per hour, which means 77k an hour. Since everyone said you should be able to get more exp grinding than doing leves, or at least similar, so it didnt encourage people to log off, sounds like 90k for the perfect party in the perfect place is about right.
Understand that you are not the norm, there are people who can only play a few hours a day, and cant form the perfect group everytime they play, everyday. They cant imediately hop on linkshell and make a magic power super party, also keep in mind, even a person just seeking to do one role, usually needs at least 2 50s, or 1 50 and 2 or 3 30+ jobs to be effecient at endgame activities.
The hardcore aspect is in the bonus things, leveling is something every one has to do, balancing it for the best case scenario is bad, they could curve the effects, but i dont think hardcores like having their progress be different for playing harder, see fatigue. Just accept that it shouldnt take the average gamer an insane time to get to cap, just because you can do it in 19 hours straight, your 19 hours is a casuals 80 hours. I have seen people shouting for parties for up to 20-40 minutes, and i doubt these were 100k exp parties, they also have quests to do, marks to get, places to go, etc.
The biggest problem i would say is that crafting currently requires way more resources, and time than any other discipline, this is a problem because a crafter probably has to make a lot more items than there is players who need them, until cap.
Too much casual/hardcore talk up in here. As if human beings are incapable of shifting play-styles.
Casual on the weekdays. Hardcore on the weekends.
Hyper-hardcore on the holidays/vacation.
Having someone higher lvl to take up their time to PL is fine. We don't need to be stuck bored out of our minds hours on end for 1 single.
1-50 in 3-4 days is fine with PL. They are still spending alot of hours in a whole day to do that, btw. It's still pretty boring too (at least with how the game is now).
Now the only downside i'm seeing is more players will now "require" you have everything leveled & there will be more "lootwhores" who want everything. It'll be fine the way it is for now. We'll all be leveling in dungeons, probably, soon enough. Then you guys can whine about that.
Crafting should stay how it is, with the exception of more recipes that can craft in bulk. It'd also be nice if we could gain the EXP in bulk too. I also don't think crafting should be too quick/easy.
Last edited by Tezz_Xivectro; 10-17-2011 at 04:26 AM.
Exponential EXP curve? Yes, Please
Requring 2,394,000 EXP to get to 75? No, <hostile language>, way.
One of my biggest peeves in an MMO is when the EXP scales up so high that you require millions of EXP to advance, it just looks stupid imo. I personally think all the current EXPtnl numbers should be sliced in half and EXP rewarded across the board be cut in half aswell.
crafting is kind of crazy now, the best case scenario for most exp per synth at 49 is probably hmm 450 per synth, but this is a finished item that doesnt stack, it also requires usually expensive materials, something like 2-5 items, the last level is about 100k, so thats 220 high level item crafts per person, lets say the number of crafters versus everyone else is like, 1 to 7. this means a crafter has to create 31 items per person, there isnt too many people who will use 31 items. also, a synth takes about 1.5 minutes
even with endless shards and materials, it will take crafter 330 minutes, or 5.5 hours of non stop grinding to level, compare that to the average person in a party getting 50k an hour, 2 hours, or 2.7 times as long to level, in a much much more boring aspect of the game. It also means
a crafter in general spends at least 2.7 times as long at a certain level, in terms of pure grinding at a level range
at the same time he has to produce 31 items for that same player to use in a lot less time at a certain level.
I mean i can see the advantages to crafting being a bit harder to do, so as to keep value, but the ways in which it is harder to do, means that each crafter will end up overproducing, the only reason it works now is because we still have the old recipes, and crafters can make in the middle items and trash and npc them, once those items are phased out, the market will crash, but crafters will still need to make those items just to level.
I dont think everyone wants to spend their time off work grinding out more work on a game. I like to enjoy the time I get free, its so valuable now I hardly get any time free, and when I do get time off work I want to spend it having fun. Levelling is not fun to me, its a grind.
Should I be punished and/or not allowed to play the game because I have a leading life outside the game...?
i like it.
eventually the cap will be 99.
in the same way that you can attach 1 materia per gear part for certain, but as many as 5, or food effects and such,
a rank 50 battle class player will never be near as strong as one with the complete package.
Even with jobs, the purest complete player will need every battle class at 50,
which means eventually EVERY battle class at 99.
In continuation, how is a player without crafting and gathering levels at 50 to survive?
they must rely on other players.
However, i do think there is an issue necessarily, if rank 10-40 content is so quickly missed that players will never have time to immerse themselves in the content.
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
On the other hand your frame of reference, OP, is a bit flawed. You're viewing power leveling from the perspective of a veteran player. It's easy for veteran player to power level each other. You're trying to apply this frame of reference to a new player, with no friends or connections.
That's not realistic. On Besaid, I constantly see shouts for regular exp parties of varying levels and I've never seen a shout in Ul'Dah for power leveling. The new players or people that haven't ranked to 50 yet are still playing the game the old fashioned way. Powerleveling is truly for the veterans.
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