My XIVPad: http://xivpads.com?2031148
As a general rule, I think it's unacceptable for a person whose level rack is a universal row of 50s to dictate the rules that average players should have to conform to for exp gain.
No offense.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
everyones opinion is just as valid as the other
but lets face facts, an hour to go from 1 level from cap to cap is pretty much unacceptable by EVERY MMO ON THE MARKET EVER
so what makes it ok to do here? my levels have nothing to do with this
My XIVPad: http://xivpads.com?2031148
Thank you. It's nice to see some people care more about the game than their short sighted desire to reach 50 and destroy the economy.
Thank God for you people who say what needs to be said.im not looking for hardcore grinding.leveling
but something alot more reasonable then a single hour to gain the final level you need to cap
time needed to level should increase the higher you get, but there is a point where the mechanic behind it is obviously broken
at 100k exp an hour, which is what alot of people can easily get with a half decent group, you reach cap in about 19 hours from level 1
thats WAY too fast by any mmo standard, and yoshi was looking at it taking at least a month or 2 for people to cap(which is also the standard for mmos in general, not counting hardcore players)
the exp gain rate was fine pre 1.19, 30k an hour(we just needed more damn camps honestly), and now that we have a ton more camps, the exp rate increase on top of it just makes it too easy if anything
It takes less than an hour to go from 94-95 in XI
Think that is nowhere in their ideal level rate for this game. Yoshi speaks of wanting his new friends who play this game to be able to catch up at a reasonable rate to get through fun content. What you speak, as far as I can see, is something akin to a much more hardcore level scheme.
This game needs to still be accessible and allow people to feel like they can progress reasonably (i.e. not a level in an hour or even a day but at least fairly quick) without exponentially increasing xp gain needed.
I just can't see that ever coming into play with the aspirations of the ff14 development team nor would anyone who has a: job, family, friends, work, etc and wants to play this game be able to enjoy that.
im not looking for hardcore grinding.levelingThink that is nowhere in their ideal level rate for this game. Yoshi speaks of wanting his new friends who play this game to be able to catch up at a reasonable rate to get through fun content. What you speak, as far as I can see, is something akin to a much more hardcore level scheme..
but something alot more reasonable then a single hour to gain the final level you need to cap
time needed to level should increase the higher you get, but there is a point where the mechanic behind it is obviously broken
at 100k exp an hour, which is what alot of people can easily get with a half decent group, you reach cap in about 19 hours from level 1
thats WAY too fast by any mmo standard, and yoshi was looking at it taking at least a month or 2 for people to cap(which is also the standard for mmos in general, not counting hardcore players)
the exp gain rate was fine pre 1.19, 30k an hour(we just needed more damn camps honestly), and now that we have a ton more camps, the exp rate increase on top of it just makes it too easy if anything
My XIVPad: http://xivpads.com?2031148
.... Level 50 isn't end game...
Additionally, EXP isn't even going to matter after jobs come out -- jobs are entirely quest based, and that's where the next tier of content and abilities is going to come from...
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