I never said that the quests were designed well, and I don't believe I mentioned the XI weapons themselves (other than the offhand joke). The grind IS supposed to mimic the effort that the XI relic took (though toned down to meet the standard of this game), but the weapons themselves are disappointments considering that fact.
So yeah, the relics are designed in their current state because XI players asked for grindy content, and for some reason, the notion that its for casuals has cropped up and makes no sense, when from the outset, the task looks pretty hardcore.
I have a love hate relationship with step 2. I think its a great step for having me personally visit old content and have a change of pace, but it fails in the fact that you only need to do the dungeon once, and it can be done unsynced. What this means is that very few people are still in PF and everyone is doing it premade and unsynced, which while fun, does defeat the point.
		
		

			
			
			
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