

Actually, what this sounds like is more along the lines of, "I don't have time to dedicate to grinding Alexander 400-800 times, so make an exception for me so I can do this faster by increasing the items exponentially."
If you want to earn it via Savage and Extremes, add them in as options, but not to give you more items.
All the Extremes, save Thordan, can be facerolled in PF, so they aren't an indicator of you deserving more for doing them.
Savage would be the only one, and even then, I don't think players deserve more for the first stage, seeing how most can clear it without a problem now.
Might as well add them to all the level 60 dungeons, Void Ark, and PvP while you're at it to appease everyone.


Umm you can buy token for law if I am not mistaken. So in essence: they already added that to VA and dungeons.
No clue about PvP though.
But seriously, why shouldn't harder content award more than the easy incarnation?
And harder content shouldn't reward players with more stuff because...? Answer that question first.Actually, what this sounds like is more along the lines of, "I don't have time to dedicate to grinding Alexander 400-800 times, so make an exception for me so I can do this faster by increasing the items exponentially."
If you want to earn it via Savage and Extremes, add them in as options, but not to give you more items.


I meant add in a new token for VA. VA does not have its own tokens.
Neither does pvp.
Extremes(not including thordan) are not difficult in any sense, therefor they don't warrant any modicum of extra rewards.
Everyone is saying challenging content.
The only thing that would be close is Savage, and I highly doubt they're going to rework the system to reward a small percentage of players with extra tokens and leave everyone else to grind it out.
If they did, well then good on them, but no other content but that should give it to you.
That's why I cited thordan Ex, and a1s.Extremes(not including thordan) are not difficult in any sense, therefor they don't warrant any modicum of extra rewards.
Everyone is saying challenging content.
The only thing that would be close is Savage, and I highly doubt they're going to rework the system to reward a small percentage of players with extra tokens and leave everyone else to grind it out.
If they did, well then good on them, but no other content but that should give it to you.
Had this been 3.0, I wouldav'e included bis ex, and rav ex, but we all overgear it now, and there's no ilvl synch, and I think they even have echo...?
A1s is challenging, and accessible to most players now (PF groups for weekly pages are common, but it's not to say it's easy for randoms). It asks more of players than titan hm in 2.0 did.
I don't see a problem with granting extra rewards to players who'd rather do something appropriately challenging.
Stick to the question. Is there a problem with rewarding players who'd rather do challenging content more than the players who'd rather do irrelevant/easy content?
Last edited by Reilyn; 12-21-2015 at 06:40 PM.


While I agree with Reilyn, do not forget that SE deliberately uses the relic to repopulate abandoned content.
They want to force people back into stuff they long since stopped running.


My bad, I should have just said no to Extremes. I got a mixed message because you say Thordan, but the rest just say EX's.
Truly challenging content should, and could. If they're going to do it, then ilvl sync needs to be implemented.
Otherwise it isn't all that difficult with the ilvl crutch.
Though everyone's idea of challenging is different. So I'd rather it not be implemented unless player input was ignored and the devs made their own choice.
Last edited by Laerad3993; 12-21-2015 at 06:46 PM.
Which step 2 does a fine job of.
We'd need a community standard of some sort...
I just measure against how demanding the mechanics, and team coordination required relative to titan hm. Rav ex is heavier on both, but thanks to delays, it isn't 3.0 anymore, hence my pick of thordan ex instead.
Last edited by Reilyn; 12-21-2015 at 06:52 PM.
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