Results 1 to 9 of 9
  1. #1
    Player
    Lyzern's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Lyzern Thorvandr
    World
    Cerberus
    Main Class
    Conjurer Lv 60

    Keeping the skills when Synced.

    To be short and concise:

    I think that keeping all your higher level skills even when synced in dungeons (and dungeons only) would be beneficial to everyone involved. Considering that their potency and effectiveness would be reduced in the respective dungeons, even as a Lv17 Warrior on Sastasha, you'd be having fun because you could use all your skills there. Whereas the way it is at the moment, you'd only be able to use less than a handful of skills.


    Other MMORPGs do this, to my knowledge, RIFT and GW2, and I haven't seen balancing issues in either due to it.

    Pros:

    * More fun for people doing the levelling roulette.

    * Faster dungeons. They're easy enough as it is, they're just overly long in my opinion.

    * New players would admire the high level skills and be inspired.

    * Old players wouldn't get bored or have to change their rotations because of skill sync.

    * Only for dungeons, raids and trials should still be skill synced on default mode.

    Cons (and how to solve them if needed):

    * Could become overpowered with certain skills. - Instead of syncing the iLvl to the max of the dungeon, maybe sync the iLvl to a medium range (average between minimum and maximum).
    (1)
    Everything is bearable with music

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    A friend of mine pointed out this might cultivate ill will towards legitimately new players who can't pull from all their skills.

    We both agreed it would be nice not having to readjust our skill bars when we get tossed into Satasha though.
    (0)

  3. #3
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    The Old Republic does this too, and it makes those earlier worlds so much easier when you come back around for whatever reason. It would be nice to see it in XIV as well, but I could see where it wouldn't be fair to newer players (PLD in particular) if you could use your full level 60 toolbox in Haukke or Sastasha.

    Worse, imagine what a leveling WAR or PLD will be up against if BLMs are stacking up on enochian and SMNs are painflaring left and right...
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by fm_fenrir View Post
    Worse, imagine what a leveling WAR or PLD will be up against if BLMs are stacking up on enochian and SMNs are painflaring left and right...
    The training wheels are off, boys!
    (1)

  5. #5
    Player
    Lyzern's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Lyzern Thorvandr
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by fm_fenrir View Post
    The Old Republic does this too, and it makes those earlier worlds so much easier when you come back around for whatever reason. It would be nice to see it in XIV as well, but I could see where it wouldn't be fair to newer players (PLD in particular) if you could use your full level 60 toolbox in Haukke or Sastasha.

    Worse, imagine what a leveling WAR or PLD will be up against if BLMs are stacking up on enochian and SMNs are painflaring left and right...
    Considering that the synced iLvl would be reduced, would this really be a problem? I mean, it's not like it doesn't happen already if you're good enough with your class. I often steal aggro from tanks even on my WHM if they're not up to par and it hasn't caused many wipes on pre-50 dungeons since everything is a faceroll except maybe Brayflox and Qarn.
    (0)
    Everything is bearable with music

  6. #6
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    What's the point? Further--it would be a nightmare to balance, as not every new skill is a straight damage ability. How do you truly balance Huton, Blood of the Dragon, Flare, etc...

    You cant just slap a generic "effect-50%" on everything if sync'd because they would have to go through each ability and generate tiers of effect for every level cap. How do you balance WHM using Holy in a level 4 FATE? And if you make it dungeon only, you'd have to distinguish TWO different kinds of sync--dungeon sync, and FATE sync. Too much effort for no reason. Just deal with it.
    (0)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Jonnycbad View Post
    What's the point? Further--it would be a nightmare to balance, as not every new skill is a straight damage ability. How do you truly balance Huton, Blood of the Dragon, Flare, etc...

    You cant just slap a generic "effect-50%" on everything if sync'd because they would have to go through each ability and generate tiers of effect for every level cap. How do you balance WHM using Holy in a level 4 FATE? And if you make it dungeon only, you'd have to distinguish TWO different kinds of sync--dungeon sync, and FATE sync. Too much effort for no reason. Just deal with it.
    To counter, who cares if Satasha Normal becomes even easier if you have a synced 60 ninja in party who, gasp, hits 15% faster from Huton?

    How will we ever deal with having such -undertuned- dungeons being cleared like it was...well, like it was now instead of release?
    (1)

  8. #8
    Player
    Lyzern's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Lyzern Thorvandr
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Jonnycbad View Post
    Just deal with it.
    People who say this are the reason Square and other gaming companies get away with so many shady, shitty business practices and laziness. Aim higher and expect more, don't settle for average.
    (1)
    Everything is bearable with music

  9. #9
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lyzern View Post
    People who say this are the reason Square and other gaming companies get away with so many shady, shitty business practices and laziness. Aim higher and expect more, don't settle for average.
    While his approach was.... a bit heavy, I do feel that this would be a poor idea.

    It would indeed be a nightmare to balance and would promote large pulling in dungeons where new tanks should be learning the basics of combo's and aoe tanking. It wouldn't give those new players a chance to learn the base skills that are necessary to build a foundation. Instead it would be a frustrating exercise in futility that would make new players feel like they don't matter.

    The point of the level sync is to put people on a more level playing field so that even new players will have a chance to learn the basics of their jobs. If you took that away from them, then not only would it bite you later ( since you'd have people that were just PL'd through dungeons and don't know how to play properly), but it would undermine the importance of the team as opposed to the individual.

    That being said, it would be fine if it was off the DF. If you could queue dungeons as a group then that would be fine, additionally I think it should require a clear to be able to open it up as an option. All the classes are not balanced well until they are in the 50-60 range. For example, having a SMN and NIN that are top loading single target and aoe target dmg would be the most frustrating experience to a new lvl 30 PLD that has no access to shield oath.
    (1)