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  1. #1
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sylve View Post
    I'm curious if they made the intro questline as grind heavy as they did specifically to the purpose of revitalizing "obsolete" content for newer players or those leveling/gearing alt Jobs. Because it certainly seems that way to me.
    Pretty much what they did with the 2.0 relic, too. Seems like a "drag new players/undergeared players through stuff" weapon. The 2.0 FATE grind took way longer though as the drop rate was way lower. Even with the illusion of needing 3 times as many items per area with a higher drop rate (lower amount of areas) it still seems higher than 2.0.

    The rest of the relic steps in future patches will probably be similar. They might throw us back into Bismarck[h]/Ravana[h]/Fractal/Neverreap/Void Ark/more HW leveling dungeons, Diadem and other nonsense. What they usually don't do is add something like Ex primals or anything that has a bit of difficulty involved. Just a bunch of low difficulty stuff to grind.

    This time around at least you're not stuck on the same job for atmas/crystals and 2000 pre-nerf lights (agony). There was a frontline loophole on lights but that was about it.

    This questline is not so great if you only play one job. If you are in the process of leveling and gearing other jobs it's decent cause you can level and gear other jobs and still make progress on it.
    (1)
    Last edited by Vaer; 12-21-2015 at 01:03 AM.

  2. #2
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vaer View Post
    -
    Yeah, Its probably the fact that we can gather the final step materials before even getting the FATE Crystals that caused that step to require so much.
    As a career altaholic in all my MMOs, I can never understand people who focus exclusively on a single Class, So i don't have that issue personally. That and I'm pretty happy to just passively pick up the materials over time, So i don't run into the problem others have with the "OMG thats 800 Alex runs!" since I'll probably have run Alex that many times for gear by the time 3.2 rolls about.

    Another thing they could do to reduce the complaints is to add the materials for Wolf Marks. I don't even PvP so it wouldn't really affect me (outside of my desire to get that Bearliege chest for my Warrior XD) but if they set up the MArks cost to be equivalent to the Law cost then it'd be just one more piece of content that gets its queue times reduced.
    (0)