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  1. #1
    Player
    Lendari's Avatar
    Join Date
    Jul 2015
    Posts
    4
    Character
    Endy Lendari
    World
    Ultros
    Main Class
    Thaumaturge Lv 60

    Black Mage Casting Glitches

    I just wanted to compile glitches I've seen with BLM that greatly reduce the "fun" of the class.

    1. When entering the astral fire/umbral ice stance with enochian up, the respective fire/ice 4 spells remain disabled for a brief period of time. This breaks the game's mechanism that allows the next skill to be queued up pre-emptively allowing for smooth, relaxed skill usage, even during moderate latency. Watch any video of a BLM on YouTube as the furiously mash on the disabled fire 4 button until it finally activates. It is very stressful and broken by comparison.

    2. When casting fire 1, firestarter procs are delayed such that it is possible for 2 firestarter procs to merge into a single firestarter opportunity because the firestarter opportunity only becomes available once the next fire 1 cast is in progress.

    3. When astral fire 3 runs out during the cast of fire 1, the BLM is returned to an unpredictable astral fire state. It would feel better if I was always put into the AF state in effect at the beginning of the cast.

    4. It is possible for astral fire to run out during a transpose (an instant cast skill) leaving the BLM in what is usually a state where they have 0 mana.

    5. If astral fire, umbral ice or enochian drops in the middle of the cast of a dependent skill, the cast is interrupted. Again it would feel smoother and be less susceptible to latency if it simply prevented the skill from being used again rather than interrupting the current cast.

    Just some minor cleanup to the sub-second timings could make BLM a lot smoother to play and a lot more resilient against latency. I think this would result in it being much more fun than it currently is.
    (7)
    Last edited by Lendari; 12-12-2015 at 03:17 AM.