Quote Originally Posted by Whiston View Post
SE changed all the weapons in 3.0 to omit the accuracy stat. They did this to ensure an upgraded weapon can always be used since you aren't hindered by accuracy issues. This also gives weapons a much more even weight, and is probably the best change they've made to stat balance in 3.0
That makes sense. Though, I have to admit that I was actually expecting an Accuracy build to be on some of them. SE released the Relic at an odd time. 3.2 should be coming up sometime in the near future (and will likely make the new relics obsolete before or shortly after people actually get them, but I digress). With 3.2 I'm assuming we can count on new dungeons and the next installment of Alexander, so I was kind of assuming that the Accuracy cap would increase similar to the way it did with each new set of the Coils. That kind of thing would have justified additional Accuracy on the weapons. Though, they can just as easily accommodate this with new gear, so either way it's fine.