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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    Secondaries: +Lifesteal, +Indomitable, +Spiked Armor

    Everyone knows how pretty much worthless Parry is, I think these are some tank secondaries that could bring some interesting variety to the fold.

    Lifesteal
    A percent of all damage you deal is converted to life.
    1 stat point = 0.065% Lifesteal.


    Spiked Armor:
    A percent of damage you take before armor and stances is prevented and reflected to your target.
    1 stat point = 0.025% Spike Reflect.


    Indomitable
    Damage you take after armor and stances is prevented by a ward. Ward regenerates itself every 10 seconds.
    1 stat point=1 damage prevented. This can add up quickly if you stack it.

    These are defense secondaries I would love to have. I love reliable tanking stats, and parry is too much based off RNG and does nothing against magic.
    (1)
    Last edited by Nektulos-Tuor; 12-25-2015 at 03:23 AM.

  2. #2
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    And yet nobody would stack any of them cause muh deeps.
    (1)

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ashkendor View Post
    And yet nobody would stack any of them cause muh deeps.
    I don't know. I love DPS a lot, but Spiked Armor can probably produce some good DPS in itself. It also prevents damage.
    (0)

  4. #4
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Oh no not you again. I take it your ban ended?
    (2)

  5. #5
    Player
    Rhode's Avatar
    Join Date
    Apr 2014
    Location
    New Gridania
    Posts
    115
    Character
    Rhode Schaeffer
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Exactly how is Parry worthless?

    Parry is a defense stat that has a chance to reduce damage taken, similar to how Critical Rate has a chance to increase damage dealt. Why would you not be interested in investing in a stat that can give you a higher chance of survival?
    (1)

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rhode View Post
    Exactly how is Parry worthless?

    Parry is a defense stat that has a chance to reduce damage taken, similar to how Critical Rate has a chance to increase damage dealt. Why would you not be interested in investing in a stat that can give you a higher chance of survival?
    Except Critical Chance is multiplied by other stats. Parry is not. Parry also only works for one type of damage whilst critical works for both magical and physical attacks.

    Parry:
    Not affected by other stats.
    Flat Rate.
    Only works on physical attacks.

    Critical Rate:
    Multiplied by other stats like Determination and Strength.
    Not a flat rate, can be modified.
    Works for Physical and Magical attacks.

    Critical Rate is 8 times better as a stat itself.
    (1)
    Last edited by Nektulos-Tuor; 12-25-2015 at 11:11 AM.

  7. #7
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Crit's relation to other stats is not why it's better. Even if crit did not scale off anything, it would still be a worthwhile stat.

    Quote Originally Posted by Rhode View Post
    Exactly how is Parry worthless?

    Parry is a defense stat that has a chance to reduce damage taken, similar to how Critical Rate has a chance to increase damage dealt. Why would you not be interested in investing in a stat that can give you a higher chance of survival?
    I hate to give a thread this bad and poster as horrible as Nektulos-Tuor a bump but I feel answering an honest question is more important.

    Parry is worthless because it's very inconsistent and doesn't have a real impact on survivability. In situations where survivability really matters, the end-game content, parry is unreliable. As a tank and as a healer, you want reliable and controlled damage intake.

    Parry is only situationally a reliable and controlled reduction in damage intake -- when it's pushed to a high enough % (such as Raw Intuition), when there are enough small but quick physical hits that it's more likely we'll get a consistent reduction in damage over time and between heals, or when tanks have a high enough HP buffer that small decreases in damage can add up to single GCD worth of healing. To add to the situational nature of parry, it only applies to physical damage.

    To compare it to crit, your effective window to see a real return on parry is the time it takes for your HP to go from full to 0. In the most ideal scenario, you can extend the window to start and end from moments in the fight where the tank must be topped off. Parry is only really useful if during that span of time, it can save your healer a single GCD in mitigated damage. If it doesn't, it has effectively done nothing but shave off a tiny bit of over healing. With the current numbers on parry, you will not get such a return.

    Your effective window to see a real return on crit is the time it takes for the boss's HP to go from full to 0. As a result, you have a much wider window for crit to contribute damage. Because of how wide that window is, while crit is RNG, over hundreds of hits, the percentages will even out and you will get a consistent and quantifiable increase in damage done.
    (2)
    Last edited by Brian_; 12-25-2015 at 12:55 PM.

  8. #8
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rhode View Post
    Exactly how is Parry worthless?

    Parry is a defense stat that has a chance to reduce damage taken, similar to how Critical Rate has a chance to increase damage dealt. Why would you not be interested in investing in a stat that can give you a higher chance of survival?
    In a scripted encounter, the healers know when the big hits are coming. You don't wait to see if the tank parries the hit then heal - you just come in already loaded for bear and if the tank happens to parry, it ends up either as overheal (which can be bad in and of itself cause of heal aggro) or a fun story to toss around about that one time that Parry actually did something useful. Crit, on the other hand, is always a boon when it happens because it just removes more HP from the boss.
    (0)

  9. #9
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Huh, that gives me an idea based loosely on The Secret World's offensive/defensive stat balancing. In TSW, block pushes penetration off the table, and defense pushes accuracy off the table. Similarly, FFXIV could switch parry to knocking off (random) crit rate as you stack it (purely passive), and maintain its current random -20% mitigation as procs allow. I think that would give parry more value for tank secondaries, without wrecking the existing balance of Awareness being a full 100% immunity to crits.
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  10. #10
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    These sound like things that should have been on a Drk to begin with. Or examples of abilities slapped onto weapons or gear. Would add some customization options. Devs seem to hate the idea of customization though.
    (0)

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