Quote Originally Posted by Brannigan View Post
A lot of problems with current weapon progression come from the tomestone weapon not requiring a raid drop. If we had

Law 170 / upgrade 180
Bismark 180 / upgrade 190 (Ravana Drop)
Ravana 190
Badrelic 200 (3.1)
Tome 200 (requires Alex Savage floor 2 drop) / Upgrade 210 (Alex 4S drop)
Thordan 205 (3.1)
Gordian 210
Goodrelic 210 (3.1)

We'd have a much smoother progression. As it is, because the tomestone weapon requires no raid drop, everyone just skips over the first 3 steps and Ravana hasn't been relevant since 3 weeks after Tomestones released. Diadem obviously destroys armor progression and hopefully they don't mess it up so bad next go-around. For 3.2, I'd like to see something like

Dungeon armor: 205
Primal weapon: 215
Relic weapon: 215
Alex Normal: 220 (1/week like Void Ark)
Tomestone armor: 220 / upgrade 230 with raid drops
Tomestone weapon: 220 (requires raid drop) / upgrade 230 with last boss drop
Alex Hard: 230

I think that would keep Alex Normal relevant for longer and kind of restore a sense of progression for weapons. After that, if they were to allow the next set of gear from the 24 man raid to be upgraded with 8 man raid drops you'd have a much wider pool of gear to choose from.
Ah but this still does the power creep. The point I was trying to get across was that there's no longer a need for 20 iLVL jump between caps and we can make other gear relevant by keeping the levels close. I do however see them either dropping tome weapon entirely (I think it was just an experiment but they seemed to have messed with other content, like primals by doing so) or following suit with 2.3 and 2.5 by adding an unidentified tomestone equivalent. I do not think Alex normal is meant for progression. It is meant for people who want to see the story behind the raid, but lack the ability to do the raid. If we make really significant armor from there, then we will have a repeat of 3.0, where people complained that they had to grind out normal to prepare for savage. I hardly think that SE intended for alex normal to be something "relevant" in terms of raid progression, and instead in alternative with rewards for it's difficulty. Because of their target demographic with normal (people who lack the ability to complete raids) they can't make it difficult and so the rewards shouldn't be massively great. Of course, they can also make people run new alex normal with a relic step but I digress.