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  1. #1
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,628
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by Memoe View Post
    ¨Solution? Yes, there are many solutions but SE is ignorant to them.
    • Make dungeons change with random parameters ...
    ...
    • Make use of more innovative methods than plain fighting. Jumping puzzles ...
    A nice list, but what makes you think SE hasn't considered them?

    I'm also unsure about whether you expect these sorts of things to apply the first time you go to a dungeon instance, or only afterward? How much randomization do you want? Should there be a separate queue set up for "daily randomized"? What would that mean to new player completion of leveling instances?

    And, more importantly, have you experienced any of the items in your list in other MMOs? I had some experience with jumping puzzles -- WoW has all sorts of those in its latest expansion, but not in dungeon instances. I suspect people would get frustrated with new players who couldn't 'get it' right away, so that 'teleport' fix is good.
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  2. #2
    Player
    Memoe's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Rex Aetherpaw
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DPZ2 View Post
    A nice list, but what makes you think SE hasn't considered them?

    I'm also unsure about whether you expect these sorts of things to apply the first time you go to a dungeon instance, or only afterward? How much randomization do you want? Should there be a separate queue set up for "daily randomized"? What would that mean to new player completion of leveling instances?

    And, more importantly, have you experienced any of the items in your list in other MMOs? I had some experience with jumping puzzles -- WoW has all sorts of those in its latest expansion, but not in dungeon instances. I suspect people would get frustrated with new players who couldn't 'get it' right away, so that 'teleport' fix is good.
    I was pretty clear where randomization could be applied, but also that it isn't necessary for enjoying the content. First time clears would be enough for new players just to complete one of the paths, and of course everything optional is available there. I don't understand the problem there.

    Not everyone might want to do optional content, but that brings us to the PF, which could be used to set up quick runs or runs that focuses on optional stuff. As for solo roulette... hope for the best you don't get an annoying party. You could add little fancy boxes to tick for your roulette preferences (quick run or run with more rewards). I wish SE would encourage people to socialize more. It's not hard to find 3 players for dungeons.

    Leveling instances can stay the same for all that I care. They're there for quick exp and leveling gear, no one cares about those.

    As for have I experienced those in any other game? yes. Guild Wars 2 offers dodge mechanics and jumping puzzles in dungeons, as well as possibility for multiple story routes (each one offering tomes). I just added more to them. But the GW2 team thinks dungeons are dead content (as in modern MMO gaming), so they don't add any more. :/
    (1)