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  1. #1
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Azurymber View Post
    snip
    It was fixed and people still had problems with it, which is why titan hm was the last primal fight "required" for a relic. There was ample opportunity and plenty of primal fights all through arr to be required for the relic and SE never seized those opportunities. We got grinds because people complained about "difficulty."

    Again, this is what the casual-core wanted and it titillates me to no end that they are upset about what their play style begot them. A grind can only be wrapped in a different package before it becomes old and this fish is starting to stink. My appetite for schadenfreude has been completely sated by this experience. I hope the next step is twice as grindy as this one.
    (0)

  2. #2
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by zosia View Post
    It was fixed and people still had problems with it, which is why titan hm was the last primal fight "required" for a relic. There was ample opportunity and plenty of primal fights all through arr to be required for the relic and SE never seized those opportunities. We got grinds because people complained about "difficulty.".
    why do you think it was fixed?
    they fixed it for -some- people
    I still get aoe lag on circle-aoes for numerous fights (e.g. i still get hit when i'm as far as possible from the AOE without falling off)

    And so do many other people
    Most of them just quit (half my friends who I started with left because they couldn't do endgame due to the server issues)

    And it's not "me"
    I had no issues with xi, 1.0, SWTOR, ESO, GW2, and various other games.
    (0)
    Mew!

  3. #3
    Player
    zosia's Avatar
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    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Azurymber View Post
    snip
    After it was fixed, most "problems" with titan HM were ps3 sucked, your isp sucked, and/or the player sucked. Again, people complained and that was the last time we saw any real difficulty in the relic chain.

    If the relic chain can't be difficult, it has to be grindy to gate players since the difficulty has been removed. I would love a relic that was shorter and more challenging rather than mindless repetitive grinds. But hey, I am just some hardcore player that is a minority, lets give the casual players what they want since they are the majority! LOLOLOLOLOL at least I can be entertained from their excessive whining about the lack of instant gratification and the excess of repetitiveness of grinding.

    Ah, man, christmas came early this year.
    (0)
    Last edited by zosia; 12-19-2015 at 03:40 AM.

  4. #4
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by zosia View Post
    After it was fixed, most "problems" with titan HM were ps3 sucked, your isp sucked, and/or the player sucked. Again, people complained and that was the last time we saw any real difficulty in the relic chain.
    I've been stuck on Titan until I got a PS4 because it was just impossible to evade WoL. As soon as I got it I beat it on my first try. The problem wasn't the difficulty, the problem was Titan (never had a problem with any other trial on my ps3). It's just another instance of the devs removing entirely a piece of content that's causing problems (trials in relic) rather than going to the root of the problem and fix it (avoid whatever causes Titan to be so laggy compared to the rest of the game).

    Think crafted gear, classes, dual jobs... it's their mo.
    (1)

  5. #5
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    I'm also unsure about whether you expect these sorts of things to apply the first time you go to a dungeon instance, or only afterward? How much randomization do you want? Should there be a separate queue set up for "daily randomized"? What would that mean to new player completion of leveling instances?
    We're talking about level 60 content here, by now "new" players shouldn't be that new to the game anymore.

    Also, non linear dungeons, in which you wouldn't have to go everywhere on a single run, may add some replay value (same goes for raids). Just the fact of having to think about where to go in the dungeon can provide the needed replay value, rather than having to rush trough a corridor in the current dungeons.
    (1)
    Last edited by Stanelis; 12-19-2015 at 03:56 AM.

  6. #6
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,629
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by Stanelis View Post
    We're talking about level 60 content here, by now "new" players shouldn't be that new to the game anymore.

    Also, non linear dungeons, in which you wouldn't have to go everywhere on a single run, may add some replay value (same goes for raids). Just the fact of having to think about where to go in the dungeon can provide the needed replay value, rather than having to rush trough a corridor in the current dungeons.
    So, not leveling dungeons, but true level 60 instances then? That would be, um, Neverreap, Fractal Continuum, Pharos Sirius Hard and the Arboretum, yes?

    You are describing something like the U'ghamaro Mines when you mean 'non-linear'? I have read in the forums of areas in FFXI something like this. Are they independent instances, or just part of the real world like the Mines? Any other MMOs come to mind where you've read about or experienced non-linearity?
    (0)

  7. #7
    Player
    Memoe's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Rex Aetherpaw
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DPZ2 View Post
    Any other MMOs come to mind where you've read about or experienced non-linearity?
    Maybe it's time to get innovative?
    (1)

  8. #8
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by DPZ2 View Post
    So, not leveling dungeons, but true level 60 instances then? That would be, um, Neverreap, Fractal Continuum, Pharos Sirius Hard and the Arboretum, yes?

    You are describing something like the U'ghamaro Mines when you mean 'non-linear'? I have read in the forums of areas in FFXI something like this. Are they independent instances, or just part of the real world like the Mines? Any other MMOs come to mind where you've read about or experienced non-linearity?
    You had some non linear dungeons in wow (the first temple of atal hakkar and black rock deep), FFXI (Sky, Sea, ...), valkyrie profile, demon/dark souls, any offline TES. Any paperback tabletop RPG (FFXIV is supposed to be a RPG).

    Also, the diadem is flawed because nothing incite you to explore (there must be points of interest in the dungeon, both in term of gameplay and visually). The diadem is flawed because the layout of the area isn't very interesting (both in term of level design and points of interests) and the way the instance works (you just have to kill small mobs and hope bigger mobs will spawn). A true non linear dungeon, featuring exploration, should be something like a labyrinth (or a castle with intricate level design, like in castlevania) where monster and bosses would spawn randomly, and in which you d have to hunt for them.
    (1)
    Last edited by Stanelis; 12-19-2015 at 04:30 AM.