I don't mind repeating if they added a randomizer to the duty like different random mobs random hidden passages sometimes a change in the actual duty its self like a different random boss random mechanics and stuff. like sometimes say passage a base map is sealed off so you have to go an presently unknown B,C,D ect path.

If I were the devs I would focus on some kind of ai engine like that then this game would be amazing even with rng all duty's if its different each time could be fun.

But issue is... people seem to like simple non changing stuff grind and clear asap and all.... so a system like that... probs wont happen..