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  1. #31
    Player
    Sora-san's Avatar
    Join Date
    Dec 2014
    Posts
    91
    Character
    Rosa Ailanthi
    World
    Mateus
    Main Class
    Black Mage Lv 90
    Here is one that would actually help make old content alive. Daily random dungeons can be up to 10 dungeons a day and it's different for everyone and they can't be done unsynced. When you finish all your daily dungeons you get a token and you need 99 to finish the step. The tokens have a low drop rate in 2.x dungeons. People would actually do 2.x dungeons through DF and help people that need said dungeons to progress the story or clear.
    (0)

  2. #32
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sora-san View Post
    Here is one that would actually help make old content alive. Daily random dungeons can be up to 10 dungeons a day and it's different for everyone and they can't be done unsynced. When you finish all your daily dungeons you get a token and you need 99 to finish the step. The tokens have a low drop rate in 2.x dungeons. People would actually do 2.x dungeons through DF and help people that need said dungeons to progress the story or clear.
    That is sort of worse then stage 3 now..ill exclude the drop rate thing, but that means you need to do 990 dungeons...while it is a good idea to bring back old content i think it should be more do 99 dungeons not almost 1000....
    (0)

  3. #33
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    First off my idea would involve pushing the burden of re-using old content off the relic onto the roulettes and challenge log. At this point in the patch cycle (3/4's of the way towards the next raid tier) it should begin to be a reset of sorts so people can quickly catch up in time for the raid or get another job fully geared because of a change in roles within their static etc. So increase the weekly top tomestone cap (lower it back down in the next patch with the new round of high end tomes) add more ways to gain them through the roulettes and onto the challenge log, that is where the push to reuse of content should be aimed.


    For the quest itself I would of focused more development time into making it enjoyable content.

    Step 1 Gerolt has heard rumours of a weapon with ties to your job, his investigations lead him to Azy's la in which he finds a peice of a legendary weapon. Legend tells to withhold its power it was broken a scattered throughout the realm. To find it you must search in La Noscea / Thanalan / The Black Shroud / Coerthas (WH) / Sea of Clouds / Dravania. Like the current anima the parts are found through FATEs, you must find 3 parts in each area, the parts have a low percentage drop chance on all fates, but each person has 3 fates assigned to them (random and Hidden) with a 100% drop, so if you complete every fate in the area you will get what you need. (also lore wise this allows you to fate grind on any job)

    Step 2 Gerolt has managed to reforge the weapon but it lacks power, it appears the weapon had it's own soul which was also kept seperately, now the goal is to find a lead on the souls whereabouts, with the newly forged base weapon (i170) Gerolts suggest you look into a dungeon that has ties to your job, here we have our first instance. Each job get's a different dungeon and solo has to run through to the second boss area, the enemies would be level 60 and have ties to the dungeon. When you get to the boss, echo's of previous users of the weapon appear to help you fight, creating a 4 man party. Once you defeat the boss the echos give you a hint as to the where abouts of the soul, the hint is cryptic and you have to figure it out by running old dungeons / trials . Every dungeon / trial you run would unravel the clue (you could just get a lucky guess early on but out of the tons of dungeons and trials the odds would be slim and would most likely be more effective to unravel the clues. each person would also get a random dungeon, and each dungeon would have varying clues so it would be tough to find someone with the same clue / dungeon spread.)

    Once you complete the dungeon necessary you unlock the weapons soul [i200].

    Step 3

    This is where I would completely change things up, after Gerolt fuses the soul to the weapon he states the soul is lacking in power, and guess's someone more in tune with your job would be able to further unlock the potentiol of the weapon [job quests]. Once you have spoken to your job teacher and learnt more about the lore of the weapon you find out it's power is based on the bond with it's user, and through fighting alongside it will gain power. With this we get an exp bar for the weapon, it starts at ilvl 200 and gains exp through all content based on the difficulty, (also get's a weekly first time bonus boost, so running different things is effective) As you level it up you unlock stat points to put as you please and customise it going forward.

    At ilvl 205 the bond no longer appears to build, upon investigation you find out it has blocks in place and someone is creating these blocks and then using primals to protect their work. This brings us to a new piece of content, 4 man challenge primals, these would be things like bismark and Ravana but done in a 4 man setup with tweaked mechanics and a skill level that moves based on your parties average ilvl. These types of challenges would appear every update to relic, and sometimes be replaced with a grind as per the current step 3.


    This idea I believe is the sort of thing that would be in the interest of all parties and allows for a lot of expansion in the future.
    (0)

  4. #34
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80
    If I designed the quest line it would go something like this. Quest starter npc hears about a legendary blacksmith, which turns out to be me of course. So he seeks me out, I show off all my crafted gear and teach him the rotations to make it. He becomes a decent enough smithy to pull it off. In return for my mentoring he decides to dedicate the rest of his life to freely crafting them for other adventurers. I become a legend in the realm. So lucky I'm not in charge of things.
    (0)

  5. #35
    Player
    Sora-san's Avatar
    Join Date
    Dec 2014
    Posts
    91
    Character
    Rosa Ailanthi
    World
    Mateus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ScarletDawn View Post
    That is sort of worse then stage 3 now..ill exclude the drop rate thing, but that means you need to do 990 dungeons...while it is a good idea to bring back old content i think it should be more do 99 dungeons not almost 1000....
    I said up to 10 dungeons so they can do 5 dungeons for a daily. It's better and would help more than running alex 800 times which doesn't even need it people still do it a lot and spending lots of gil on crafted items (why the fork would we need crafting in this again) just to complete it.
    (0)

  6. #36
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    The current isn't bad in thought, just poor execution.

    Step 1: Farm HW Fates - Sorry but it helps the community with leveling

    Step 2: Trade-in from GC, Allied, Cent Seals; Law, poetic, Eso Seals; Wolf Marks.

    Step 2: Trade-in from Weekly Raid farm session with CT, Coil, Alex:N, VA, Primal EX, Diadem
    (0)

  7. #37
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    my idea

    First path is if you have a zeta weapon you can do 1 of two things. One: trade in the zeta to skip the first step on any relic (like we do now) or If we trade in our zeta for the relic of same weapon we boost our zeta (we use zeta skin instead of eso skin).

    Path 2 if you don't have a zeta you are given a quest to explore an area of the game that is close to the lore of your job. There you find an old weapon (think relic 2.0)


    step two again 2 paths based on the above

    Path one: with your weapon, or "zeta" you go through a solo instence of a dungeon close to your job, defeating enemies that slowly empower your weapon with end boss that is the sprite soul (you with fully unlocked weapon like dark knight quest)

    Path two: you are given a quest to seek out matierals which is sub quested into doing tasks for npc close to your job. end result will get you the relic mentioned above and ability to do said steps.


    step 3 1 path- with empowered weapon in hand you are given a task to research the history of said weapon. And run a relic research version of both the libraery, and fractil (different mobs/bosses) and must examin a object in each zone lite up to that player/job only. In library it will be a book. in fractal it will be a weapons exibit.

    step 4 A (the grindy part) explore diadum (yes not zerg mobs) for different material these will be a mix of drops from mobs, stuff gather from nodes, and randomly places ???? based on job.


    b run all 3 crystal tower areas for different mats

    c wuith all mats in hand the weapon is improved but needs to be imbued with power, you are given a 5 rank hunt log to kill x10 mobs in various zones.

    d after completed the hunt log you are given the weapon and go to a trial to defeats 2 weapon souls (see dark knight quest).

    end result being the max relic for this stage.
    (0)
    Last edited by Azazua_azura; 12-21-2015 at 09:04 PM.

  8. #38
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    1/ have brand new fights included (Like Chimera and Hydra in 2.0)
    2/ fight revamped version of all the primals (even just more HP and DMG, no need to change mechanics if too much work)
    3/ fight 5 different S mobs from heavenward (key item drop 100%)
    4/ items with Eso/GC seals/wolf/books from savage coil
    5/ new dungeon speedruns
    (0)

    Larek Darkholme @ Ragnarok

  9. #39
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    I want an epic storyline, my relic having a personality (Looks like this might be the case later on ) with some bosses thrown in.
    ...and not needing crafting items... ;-; I like killing monsters, not crafting. Plz don't make me craft/pay crafters for my monster killing.
    (0)
    Last edited by NessaWyvern; 12-21-2015 at 10:01 PM.

  10. #40
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    @ness and hyst

    why not explain in more detail?? I'd like to read what you guys have in mind. Like i said my my ownm thread what if yoshida came to you and told you to design a relic quest line, what would you do?
    (0)

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