Quote Originally Posted by Granyala View Post
I'm not a game designer, but here is what I would change:

I wouldn't implement a grind step like Atma 2.0 in order to get a weapon that is 30 item levels worse than what players have been running around with for months now.
That simply makes 0 sense at all.

Step 2 was okay. A way to bring a few more players into HWs leveling dungeons and a fun trip down memory lane.

Step 3 is okay too. Items come from a variety of sources, the player can choose which one suits his playstyle. Merely the amount is off, I'd cut that in half.

@Caitlyn: Hate the idea of timed runs because I hate races against the clock in general.
Well, I mostly agree with you. I m not a game designer, too. But as a player and a game developer, I know what can be fun. Like it was said on a conference: "When its not fun, you doing it wrong". I dont want to complain about the new relic, so thats why I m curious, what other players want to change on the new relic questline.

I really love timed runs, if its fair enough to beat it ^^. Rushing as ilvl 206 Machinist in Sastasha Normal Unsync was very funny. Pew Pew Pew ^^.