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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    A few ideas I had just as I've been doing the fates:

    1. Playing off the original relic quest a bit: EXPLORE the Diadem for your weapon's components. Maybe it's in the caves. Maybe it's in a buried coffer. It's DEFINITELY there, but you have to find the pieces to have it constructed. This would encourage more than the usual dino-zerg, and introduce actual exploration to the Diadem.

    2. Regional/Lore-based logic: White Mage? Run the Amdapor instances to find your relic piece. Machinist? Infiltrate a Castrum for Magitek components. Paladin? Perhaps your relic piece could be buried within the Sunken Temple of Qarn, or one of the many Sil'dihn/Belahdian ruins in the open world? Something different and INTERESTING for everyone.

    3. Playing off the Last Ones mechanic in Lightning Returns: A bit grindy, but not FATE oriented; players are given a set target within different areas and through eliminating more and more of that type of creature, you give rise to a demi-primal of sorts. Essentially, you'd create an NM that successfully defeating awards you with the "soul" of said creature within your weapon.

    Most if not all of these ideas are half-formed, but would still be at least more interesting than Atma 3.0, dungeon bucket list, and component/craft grind.
    (8)

  2. #2
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    A few ideas I had just as I've been doing the fates:

    1. Playing off the original relic quest a bit: EXPLORE the Diadem for your weapon's components. Maybe it's in the caves. Maybe it's in a buried coffer. It's DEFINITELY there, but you have to find the pieces to have it constructed. This would encourage more than the usual dino-zerg, and introduce actual exploration to the Diadem.

    2. Regional/Lore-based logic: White Mage? Run the Amdapor instances to find your relic piece. Machinist? Infiltrate a Castrum for Magitek components. Paladin? Perhaps your relic piece could be buried within the Sunken Temple of Qarn, or one of the many Sil'dihn/Belahdian ruins in the open world? Something different and INTERESTING for everyone.
    Those are really nice ideas. I would love to do those instead of ATMAs and Dungeons (Dungeons arent that bad, but I prefer something more lore-based content).
    (0)
    - Queen of Heal 2022 -
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  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    A few ideas I had just as I've been doing the fates:

    1. Playing off the original relic quest a bit: EXPLORE the Diadem for your weapon's components. Maybe it's in the caves. Maybe it's in a buried coffer. It's DEFINITELY there, but you have to find the pieces to have it constructed. This would encourage more than the usual dino-zerg, and introduce actual exploration to the Diadem.

    2. Regional/Lore-based logic: White Mage? Run the Amdapor instances to find your relic piece. Machinist? Infiltrate a Castrum for Magitek components. Paladin? Perhaps your relic piece could be buried within the Sunken Temple of Qarn, or one of the many Sil'dihn/Belahdian ruins in the open world? Something different and INTERESTING for everyone.

    3. Playing off the Last Ones mechanic in Lightning Returns: A bit grindy, but not FATE oriented; players are given a set target within different areas and through eliminating more and more of that type of creature, you give rise to a demi-primal of sorts. Essentially, you'd create an NM that successfully defeating awards you with the "soul" of said creature within your weapon.

    Most if not all of these ideas are half-formed, but would still be at least more interesting than Atma 3.0, dungeon bucket list, and component/craft grind.
    Best suggestions I've seen here. Though for Step 3 I can think of something a little more out of the book. Solo instance fight against the manifestation of the anima weapon's souls itself. Basically using all you know at your class to defeat it and help pull out more of its power. This would be a bit hard to balance for, but I think setting them at the level 60 job quest difficulty would work...except the minimum ilvl requirement is i180. So it'd prove a challenge while at the same time soft nerfing it as more ilvl equipment is released. That or make it a special trial similar to how Chimera and Hydra were.

    PS: Remove the character limit already SE, we can already bypass it via editing, it's a nuisance to have.
    (1)