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  1. #11
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Well, I realize part of the problem is that there is a limit to how many fates can spawn in a given area / level range. If there are two or three fates already in the subzone, you may need to clear those to get your fate to appear. I think that's why you can get hour long wait times occasionally.

    But waiting for specific fates was a terrible mechanic in general, and I'm glad we've moved away from that in 3.0. If they don't adjust these beast quests a bit, I just know that this is going to get REALLY annoying in the next few weeks.
    (0)

  2. #12
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kahnom View Post
    Just suffer fom waiting 40 mins for fate "quenching the flame" yesterday ... I hate Amallja...
    The Sylph's last set of quests have always given me that damn Boar FATE and its never been up when I accepted it. Freaking still hate those cabbage patch kids, but on the bright side, at least all the things in the Sylphlands doesn't instantly aggro at Level 60.
    (0)

  3. #13
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    It's quite clear the adjustment to spawn timers for these FATEs has been removed. Back in 2.x, these FATES never took long to spawn after adjustments, now you can wait an hour and they still don't spaen.

    Just gonna discard the FATE dailies from now if they are up by the time the other two are finished...
    (2)

  4. #14
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    You get 12 Beastman credits each day. You can avoid choosing the FATE quests for each Beastman tribe. At worst, you will only be able to do 8 (there's only 1 FATE quest for each tribe). You can then do the 3 Vanu FATES. Most of the time, you'll not get all 4 tribes with a FATE on offer and will be able to use all your credits.

    Granted, you need 18 vs 13 Vanu quests to get an item BUT considering you can do 6 Alexander runs in an hour otherwise spent waiting around doing nothing, it's not a bad tradeoff.

    You can scream through the regular quests with your overpowered character (and no agro). Very quick this way.
    (1)
    Last edited by Waeksyn; 12-19-2015 at 07:15 AM.

  5. #15
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    I agree, if you want to give us an incentive to do these quests, add the currency to the lower tier quests. Otherwise people grinding for their relic will never do them.

    If you're adamant about gating the ability to buy the items at the higher tiers, that's fine, because it'll be a long time before anybody will farm enough for all the items, and can stockpile the tokens until they reach the level.
    (0)

  6. #16
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    286
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Sove92 View Post
    It's quite clear the adjustment to spawn timers for these FATEs has been removed. Back in 2.x, these FATES never took long to spawn after adjustments, now you can wait an hour and they still don't spaen.

    Just gonna discard the FATE dailies from now if they are up by the time the other two are finished...
    I'm so mad at SQEX, I was levelling my Chocobo before the patch and these fates spawned really fast. There was no need for this cheap shot.
    (0)

  7. #17
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by DragonSlayer45 View Post
    On the bright side, at least all the things in the Sylphlands doesn't instantly aggro at Level 60.
    Agreed.The Transportation quest has become a joke now.
    (0)

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