Quote Originally Posted by GideonHighmourn View Post
More likely that they showed us all the creativity they had with 2.0, and now can only go back to copy-and-paste, given their smaller development team; it worked once, why wouldn't it work again?

Right?
I was thinking the same sadly.

I hate how they rely so much on burn out overgrind, it's a cruch that they really need to get rid of. It totally kills enjoyment. I don't mind long grinds, but variaty helps. The very first relic quest was nice.

I do like some lessons they learned, like you only have to leave the dungeon with your relic equipped, rather than kill the boss. I don't like that they didn't learn that offering an alt friendly game and then forcing you into one roll via overgrind is stupid. The lack of creativity in bothe the relic quest and diadem was shocking though.