

More likely that they showed us all the creativity they had with 2.0, and now can only go back to copy-and-paste, given their smaller development team; it worked once, why wouldn't it work again?
Right?



I was thinking the same sadly.
I hate how they rely so much on burn out overgrind, it's a cruch that they really need to get rid of. It totally kills enjoyment. I don't mind long grinds, but variaty helps. The very first relic quest was nice.
I do like some lessons they learned, like you only have to leave the dungeon with your relic equipped, rather than kill the boss. I don't like that they didn't learn that offering an alt friendly game and then forcing you into one roll via overgrind is stupid. The lack of creativity in bothe the relic quest and diadem was shocking though.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

