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  1. #1
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Lone-wolfe-02 View Post
    Because they no longer have to try and impress people. In 2.0 they had to recover from the 1.0 disaster which they did so now they have no reason to try harder.
    More likely that they showed us all the creativity they had with 2.0, and now can only go back to copy-and-paste, given their smaller development team; it worked once, why wouldn't it work again?

    Right?
    (11)

  2. #2
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by GideonHighmourn View Post
    More likely that they showed us all the creativity they had with 2.0, and now can only go back to copy-and-paste, given their smaller development team; it worked once, why wouldn't it work again?

    Right?
    I was thinking the same sadly.

    I hate how they rely so much on burn out overgrind, it's a cruch that they really need to get rid of. It totally kills enjoyment. I don't mind long grinds, but variaty helps. The very first relic quest was nice.

    I do like some lessons they learned, like you only have to leave the dungeon with your relic equipped, rather than kill the boss. I don't like that they didn't learn that offering an alt friendly game and then forcing you into one roll via overgrind is stupid. The lack of creativity in bothe the relic quest and diadem was shocking though.
    (1)