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  1. #1
    Player
    Furrytractor's Avatar
    Join Date
    Jul 2015
    Posts
    16
    Character
    Furry Tractor
    World
    Brynhildr
    Main Class
    Black Mage Lv 60

    Crafting and the Anima Quest Chain

    I just don't understand it. Why is crafting so heavily required as a thing to do for your relic? Not only that, it requires being a specialist for each craft, where your only character is allowed to be 3 specialists. Nobody liked the crafting aspect when it was part of the Zodiac chain, so why do that same thing again, except even worse? Why must we require a Disciple of the Hand/Land class? This shouldn't be a thing and I actually want the crafting portion of the final step completely removed. Heck, I would rather 50, even 100 more Alexander runs than crafted pieces. Anyone else agree?
    (3)

  2. #2
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Because they needed to force a reason to make crafters happy. Players who only play to craft and make money are why they do stuff like this.
    (2)

  3. #3
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    I agree. I don' t mind grinds. I could (and did, during the original relic) run the same content 1000 times over to do the job. Nothing will ever be worse than the Zodiac grind where I literally ran the same dungeons 60+ times each just because I'm super unlucky and couldn't get my item drops. If I'm willing to do that, I'm willing to grind out this new relic... but crafting is a no go for me.

    I do not go through my day to day garbage just to get home and watch my avi sit in a corner and stare into a glowy light for hours and hours. I don't know how crafters can do it. I honestly admire their patience, but it's not for me. I log on to actually play a game. I don't log on to count digital sheep and make myself pass out from boredom. All this step of the relic does is essentially lock non-crafters out from finishing the grind they committed to, because the crafting community are basically the digital incarnation of corrupt capitalism and charge millions upon millions of gill to exploit players who can't make these items themselves. It's disgusting. I'd rather roll the dice with PUGs in Alexander Savage than buy into it.
    (2)

  4. #4
    Player
    Sareal's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Sareal Keeper
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Februs View Post
    because the crafting community are basically the digital incarnation of corrupt capitalism and charge millions upon millions of gill to exploit players who can't make these items themselves. It's disgusting.
    Very accurate. Whoever is in charge of the economy doesn't even play the game I'm sure. I personally wouldn't find it so bad if the whole quest didn't reek of lazyness. We are only on the first few steps of the anima weapon and it's already a carbon copy, albeit worse, of the whole Zodiac questline. I thought heavensward looked promising at release, but now it's just disappointment on top of disappointment.
    (3)

  5. #5
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    A crafter response.

    Quote Originally Posted by Februs View Post
    I do not go through my day to day garbage just to get home and watch my avi sit in a corner and stare into a glowy light for hours and hours. I don't know how crafters can do it.
    But you do, it is called a screen, the lights just flash a little more often for DoW actions.
    Honestly though, significant parts of the crafting challenge is solving a problem. The problem, how to HQ this item with these skills and this many turns. It requires forethought and some basic mathematics.
    DoW stuff, has nearly zero consequence for failure, just do it again. Each DoW event is scripted, just learn the script and repeat it. Even in failure, you gain mastery of the script.
    For crafting, failure equals loss of materials.

    Quote Originally Posted by Februs View Post
    .. the crafting community are basically the digital incarnation of corrupt capitalism and charge millions upon millions of gil to exploit players who can't make these items themselves. It's disgusting...
    It's all about keeping score. DoWs keep score with X clears of content. Crafters keep score with opulence and Gil. Everyone wants the high score.

    Quote Originally Posted by Sareal View Post
    Very accurate. Whoever is in charge of the economy doesn't even play the game I'm sure.
    The buyers are incharge of the economy of single item. If an item is not selling at price X, the seller lowers the price until it does sell.

    SE is incharge of what crafters can make that would actually be useful. If something is useful and difficult to make and/or rare, it will cost more; just like any economy. Suppy and demand.
    FYI, SE owed crafter's one after screwing us with 3.1 and overmelding.
    (1)
    Last edited by ChameleonMS; 12-18-2015 at 04:50 AM.

  6. #6
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by ChameleonMS View Post
    The buyers are incharge of the economy of single item. If an item is not selling at price X, the seller lowers the price until it does sell.
    No they don't lol

    They let it sit at that price because even if they have the item 10m gil over the price it should be, someone will eventually buy it.

    Crafters set the price with undercutting. The more crafters making items, the more they want to sell it the more they undercut each other.
    (1)

  7. #7
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AnimaAnimus View Post
    someone will eventually buy it.
    I see you agree with me.
    (0)

  8. #8
    Player
    Sareal's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Sareal Keeper
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ChameleonMS View Post
    The buyers are incharge of the economy of single item. If an item is not selling at price X, the seller lowers the price until it does sell.

    SE is incharge of what crafters can make that would actually be useful. If something is useful and difficult to make and/or rare, it will cost more; just like any economy. Suppy and demand.
    FYI, SE owed crafter's one after screwing us with 3.1 and overmelding.
    You don't seem to realize that they plan these things. They create your so called "Supply and Demand". For instance, they decided that they would stimulate the economy by making it so you need to buy crafted items, made SPECIFICALLY for the relic weapons. This, paired with the fact that everyone and their grand mothers will want the weapon, creates insane inflation for the required items. It doesn't need to be like this, this is a design that was blatantly made this way.
    (1)

  9. #9
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sareal View Post
    You don't seem to realize that they plan these things. They create your so called "Supply and Demand". For instance, they decided that they would stimulate the economy by making it so you need to buy crafted items, made SPECIFICALLY for the relic weapons. This, paired with the fact that everyone and their grand mothers will want the weapon, creates insane inflation for the required items. It doesn't need to be like this, this is a design that was blatantly made this way.
    I do understand.
    SE is in charge of what crafters can make that would actually be useful.
    Demand is high right now, as the content is new and supply is very low, which, as you have stated creates insane inflation.
    Does it need to be this way, gosh, no but you do not NEED an optional item either. Seriously, outside of AS3 or AS4, what will a 210 weapon do for you that the 200 weapon hasn't been able to do for the last 5 months?
    (0)

  10. #10
    Player
    Sareal's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Sareal Keeper
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ChameleonMS View Post
    snip
    Okay, so basically you justify bad design with "you don't need to do it". In fact, nobody needs to play this game, Square doesn't even need to support it. Technically, the game doesn't need to be fun. I could go on, but there won't ever be a middle ground with this mentality. The fact remains that crafting is a poor design choice for the direction of the quest. You don't share that opinion? That's fine, but I personally, amongst obvious many, don't agree that it is the direction the relic should be taking. All of this without mentioning that it's basically just a rehash of the old relic quests anyway. I wouldn't mind a bigger grind, given that needing to buy intentionally jacked up priced items to finish a step that isn't even as good as the A4S weapon.
    (4)

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