[final!]

This makes sense thematically as well; with the Void Ark and Sky Pirate storylines, I found it plausible that I would be conducting raids and attacks on other rival groups of pirates, looking for treasure, and exploring the map, rather than spend 90 minutes killing dinosaurs. Combining exploratory missions with PVP would also help alleviate queue times for both duties, create an instanced PVP arena not restricted by Grand Company allegiance, and create a mesh of both PVP and PVE activities in a new way with existing systems. Maybe it is already too late for Diadem, but I would really like to see improvements to the system made in future exploration-type dungeons.

Thanks for reading!