Quote Originally Posted by Brannigan View Post
I think that anima weapons are less of a time commitment than learning and beating A1-4S. They also happen to be much, much easier in terms of player skill and execution requirements.



Actually the reason we can't have cool stats or effects on anything (raid gear included) is because the dev team is scared that newbs/casuals/whatever will get shunned and excluded and quit the game. They'll get shunned anyway for doing like 200 dps because the game never forces them to get better, but at least they won't feel bad about lacking gear with special effects.
Oh I see, I misunderstood what part of my statement you were arguing against. I think that the raid weapons could feasibly be faster to get, and the relic could be faster. It all depends on what your current skill level is and your time commitment.

I agree with your second statement. The 'scared' people will get excluded is a very stupid reason. "NO ONE CAN HAVE FUN, BECAUSE IF WE ADD FUN THEN SOME PEOPLE MIGHT BE SAD" Is how I read it. It's a stupid argument and extremely flawed. It also suggests that things like this don't already happen, and that somehow a special effect on a piece of gear is more important than player skill. We already know player skill > ilvl, so why would this be any different?