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  1. #1
    Player Kaurie's Avatar
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    Apr 2015
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    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by HorseBoots View Post
    If they added unique stats to the Anima weapons they would have add unique stats to every other 210 weapon as well.
    I agree, unique and interesting stats should be on every armor and weapon in game and not just the relic. The easiest and best way to do this is to add materia slots to everything, and make materia more interesting.


    Quote Originally Posted by HorseBoots View Post
    The reward of the Anima weapon is that fact that is an infinitely easier way to get a ilvl210 weapon vs the one other method of getting a 210 weapon.
    Mathematically, incorrect. Though yes it is easier, and more than likely takes a longer time commitment.

    Quote Originally Posted by HorseBoots View Post
    Y'know, that one other method. The whole clear Alexander Savage one. I think 800 Alexander clears is better than the 800 wipes you'll have to A4S alone.
    That's kind of personal opinion. I'd rather be wiping trying to overcome a challenge than facerolling through something while watching Netflix.
    (6)

  2. #2
    Player
    HorseBoots's Avatar
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    Apr 2015
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    Ship 2: Ur
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    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kaurie View Post
    Snip.
    Then don't do the relic quest and focus on clearing savage. No one needs a 210 weapon to do it. More interesting anything is always nice but this notion that these weapons need to be special snowflake swords that can shoot lasers and do your dishes is outlandish. I feel that the time commitment is a fair compromise to the amount of overall work you and 7 other players have to put in to clear A4S. If people don't like that idea then they are free to just work at their own pace while waiting for them to just nerf the whole step anyway.
    (4)

  3. #3
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by HorseBoots View Post
    Then don't do the relic quest and focus on clearing savage. No one needs a 210 weapon to do it. More interesting anything is always nice but this notion that these weapons need to be special snowflake swords that can shoot lasers and do your dishes is outlandish. I feel that the time commitment is a fair compromise to the amount of overall work you and 7 other players have to put in to clear A4S. If people don't like that idea then they are free to just work at their own pace while waiting for them to just nerf the whole step anyway.
    I don't really need you, or any one else, to tell me how to spend my time playing. I am fairly capable of choosing the content I can and want to do. Regardless of all of that, I don't see how that relates to the stats being uninteresting. Relic and A4S weapon, and everything else, should have more interesting stats.

    Do my dishes? LOL got a chuckle on that one. But seriously, it would be cool if they add some spice to it. A great example are the stats found in Diablo III. An OK example are the stats found in WoW. A poor example, similar to what we have but with more choice, is Guild Wars 2. Don't emulate Guild Wars 2.
    (13)

  4. #4
    Player
    HorseBoots's Avatar
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    Character
    Rosch Vairemont
    World
    Balmung
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    Dark Knight Lv 70
    Quote Originally Posted by Kaurie View Post
    Snip.
    Didn't mean to make my comments come off as antagonizing you in particular, I'm just mere stressing the point that this game had an alternative method to get an equally powerful weapon without the repetitive grind available for about 5 months now. You have to tow a very narrow line when it comes to this kind of development in order to preserve the value in the raid gear, if this grind wasn't as heavy as it is right now I think it would be even more insulting to the already insulted raided community.

    That being said, to add in such extreme additions is an incredibly large task for just one class, let alone thirteen. It would be something that would take much more than just three months to properly test and balance. I feel that they are starting to take the first steps in that direction, I think it's been very understated just how much of a difference having Materia slots on raid gear will be in 3.2, the increased ilvl alone will bring secondary stats back to the same weight it was in 2.2, and being able to have more control over that opens up a lot of possibilities that will need to be put to work when it happens.

    I'm not saying that more neatorino special effects on gear and materia wouldn't be unwelcomed, I just understand that such an addition cannot be made over night. I also feel that this game needs to take the time to fix the problems it already has before it goes out of its way to possibly create more of them.
    (1)

  5. #5
    Player Brian_'s Avatar
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    Jun 2015
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    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    It's not about working on new content vs. adding unique bonuses to weapons.

    The way you should be viewing the game is from a player experience perspective.

    New content is one type of player experience.

    Old content but with a new perspective is not so different a player experience.

    It's not any different from any NM vs. EX fight. It's the same aesthetics and many of the same mechanics but with a new perspective.

    If you add truly game-play changing unique characteristics to your weapons, you are fundamentally altering the way players interact with your old content. If you added the trait "Wanderer's Minuet no longer adds a cast time to ACH and BRD weapon skills" to the BRD relic, you would deal with a big complaint players have and drastically change how BRDs work in all existing content. If you added the trait "Sword Oath activation no longer triggers your GCD" to the PLD relic, PLDs would play very differently while addressing a concern PLDs have complained about since forever.

    I think there are other issues with adding unique traits to weapons but I'm just pointing out the full impact such traits can have.

    Lastly, I just want to end with a real-life example. I enjoy my music. For a long time, I just used a regular, cheap pair of headphones. After switching to a pair of much better headphones with a dedicated amp, it changed the music entirely. I was now hearing the nuance of the music that I didn't before and I instantly went to the listen to a lot of my music just to see how different it sounds. It revitalized my entire music collection.

    Unique weapon traits could add new life to a stale job experience.
    (4)

  6. #6
    Player
    Brannigan's Avatar
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    Mar 2011
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    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kaurie View Post
    Mathematically, incorrect. Though yes it is easier, and more than likely takes a longer time commitment.
    There are anima weapons completed already. Didn't it take longer to get the first A3S clear? Let alone A4S. And that was eight peoples' time.
    (3)

  7. #7
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by Brannigan View Post
    There are anima weapons completed already. Didn't it take longer to get the first A3S clear? Let alone A4S. And that was eight peoples' time.
    So you think it is actually infinitely easier?
    (0)

  8. #8
    Player
    Arashmin's Avatar
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    Jul 2015
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    Character
    Arashmin Footstubber
    World
    Faerie
    Main Class
    White Mage Lv 60
    Let's not conflate these kinds of difficulties though. That's not the issue at hand. They're both 'challenging' tasks, but tax your resources quite differently.
    (2)

  9. #9
    Player
    Brannigan's Avatar
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    Mar 2011
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    Will Brannigan
    World
    Excalibur
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    Paladin Lv 80
    Quote Originally Posted by Kaurie View Post
    So you think it is actually infinitely easier?
    I think that anima weapons are less of a time commitment than learning and beating A1-4S. They also happen to be much, much easier in terms of player skill and execution requirements.

    Oh wait... can't have nice things cause raid community, forgot sorry.
    Actually the reason we can't have cool stats or effects on anything (raid gear included) is because the dev team is scared that newbs/casuals/whatever will get shunned and excluded and quit the game. They'll get shunned anyway for doing like 200 dps because the game never forces them to get better, but at least they won't feel bad about lacking gear with special effects.
    (2)
    Last edited by Brannigan; 12-22-2015 at 08:24 PM.

  10. #10
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by Brannigan View Post
    I think that anima weapons are less of a time commitment than learning and beating A1-4S. They also happen to be much, much easier in terms of player skill and execution requirements.



    Actually the reason we can't have cool stats or effects on anything (raid gear included) is because the dev team is scared that newbs/casuals/whatever will get shunned and excluded and quit the game. They'll get shunned anyway for doing like 200 dps because the game never forces them to get better, but at least they won't feel bad about lacking gear with special effects.
    Oh I see, I misunderstood what part of my statement you were arguing against. I think that the raid weapons could feasibly be faster to get, and the relic could be faster. It all depends on what your current skill level is and your time commitment.

    I agree with your second statement. The 'scared' people will get excluded is a very stupid reason. "NO ONE CAN HAVE FUN, BECAUSE IF WE ADD FUN THEN SOME PEOPLE MIGHT BE SAD" Is how I read it. It's a stupid argument and extremely flawed. It also suggests that things like this don't already happen, and that somehow a special effect on a piece of gear is more important than player skill. We already know player skill > ilvl, so why would this be any different?
    (3)