should atleast be able to reforge a percentage of 1 of the stats for something different
should atleast be able to reforge a percentage of 1 of the stats for something different
There would be nothing wrong with unique stats but I suspect the raiding community wouldn't be happy if they were better than raid weapons.
just because they are doing it, doesnt mean they are having fun and enjoying it. I dont mind grinding something even if it takes a long time but the reward better be worth my time. Relic questlines just like other things in ffxiv are bland and boring. Get rid of vertical progression and put some effort into making gear appealing. On that note cant remember last time i was excited about recieving raid gear..
Why? If it winds up being anything like the 2.0 relic we'll eventually be able to replace all of the stats with whatever we want anyway so borrowing WoW's Reforge feature would be a little pointless. If you want different stat combinations right now, that's what tomestone, relic, and primal weapons are for and incidentally why some of the relics currently have "terrible" stats for some classes to begin with.
With this character's death, the thread of prophecy remains intact.
Customization that was also thrown out when the zeta was trashed. So its use compared to the cost is a bit dubious.Why? If it winds up being anything like the 2.0 relic we'll eventually be able to replace all of the stats with whatever we want anyway so borrowing WoW's Reforge feature would be a little pointless. If you want different stat combinations right now, that's what tomestone, relic, and primal weapons are for and incidentally why some of the relics currently have "terrible" stats for some classes to begin with.
The raid community blew up last time when the 2.0 relic became best weapon, even just temperarily.
I wonder if this game will ever see unique stats or ability bonuses. I wonder if its a coding issue or something.
That and the community cried about balance for almost 2 years and thought the community would self impose restrictions based on gear bonuses (if you dont have +10% jump damage dont join... etc). Funny thing is the community is already worse off with gear restrictions due to the ilvl system in the first place.
Gear determines what you are capable of in this game, period. In ffxi you could go fight the same lvl monster in subligar albeit somewhat difficult. Gear enhanced your performance not determined it.
Ffxi even released trial of the magians weapons that you could literally create to suite your wants/needs/playstyle.
Gear is just stale in this game for anything other than looks, even weapons... even the relic.
I really don't see the issue with it . It's a weapon, it kills things. Would the game really be much more exciting instead of getting +50 crit you get "5% chance for X skill to hit 10% harder" .. Do you want them to work on content or dumb stuff like this? I'd prefer content over reworking all the damage dealing algorithms, which they prob will never do anyways.
Last edited by Whocareswhatmynameis; 12-22-2015 at 12:21 AM.
Even cosmetics would be nice, like different animations for flagship/stable abilities like DRG's jump or BRD's Heavy shot.
Although the game in general could use different effects across all equipments, not just relic. At lest something to break the tedium of just numbers so it actually feels empowering to get new equipment (which cosmetics can also accomplish)
____________________
But this is easy, is mindnumbing easy. Is so easy, it doesn`t even depends on you on a big part of the progress but RNG mechanics. Only way this got even more easier is that all quest items were fate dropped at 0.0000000000001% chance. There it would be absolutely no player influence on it.I don't know, I think I'm coming to terms with it now. Maybe my the time I've grinded my 80 items I'll have enough to buy the others.
Wielding King Arthur's Spear shouldn't be all that easy. I do still think the Crafted items are BS though. Why throw gas on the specialty Craft flame war devs?
Please, don`t confuse time consume with difficulty, thats one of the mayor design flaws of this game, time will never be and will never make for skill.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.