While I don't have the same stats as SE does, lets look at the facts, as you seem to want proof. Lets get the biases and assumptions out of the way first: This is taken from my personal experience on my server and also looking at the consensus of what people from other servers have been posting on here and places like reddit to generate a bigger picture.
1. It is hard to get a LoV match with another player, and like before, the area is very quiet. What this means is that not many people are doing it, and it has not generated the following that SE was hoping for. Why is this a problem? It took up a big chunk of the 3.1 patch and also had a lot of development resources to make. While some might like it, the fact that it is quiet means that a large chunk of the patch is wasted potential.
2. Like LoV, the diadems queues are very long now too, implying that yet again nobody is doing the diadem. Now while this has somewhat been alleviated by the relic crafting mats being in there, the content has been plagued with controversy since its release.
3. The lifecycle of the diadem has been a mess. You say that people wearing pink i210 gear is good because it shows that people are running the diadem, but that shows complete naivety to the situation. On release the diadem was prone to abuse, with the pink i210 gear dropping like candy like we had never seen before in the game. What this did was upset the balance of the game drastically as people (casuals and harcore) were basically being handed the gear on a plate, invalidating any content that also gave i210 gear (I know the stats are random, but unless you are going BiS, this gear was good enough). The release of the diadem saw raiding stagnate, and statics collapse as it was unnecessary to dedicate time to savage to get gear.
This was quickly addressed and the gear was made rarer and harder to get, and while this came too late and the damage was done, it did at least balance the content. But this led to massively long queue times, and nobody seems to run diadem anymore, and more than anything, I think this shows that the consensus is that the content wasn't very fun, and a lot of people were disappointed at how basic it was, thus when the incentive was reduced, they just did content that was more fun (or stop playing).
Now with relic, we shall see, but saying that these pieces of content were fine is beyond naive, and is really unhelpful, what im trying to show that these pieces of content were a huge part of the patch, and, if nothing else, represent a lot of wasted resources that could have aided progression and led to a more fulfilling patch. This leads on to the complaints with relic, which to a lot of people is the final straw in a string of failures, and overall, this patch sorely needed relic to live up to the delays and hype in order to revitalise the game.
Finally something we agree on, I think I have said all I can on the white knight issue, and we both agree that there are problems on both sides, however I will reiterate: please don't shut someone down because they don't like what you like. As someone who is starting to feel the health of the game decline, the current game state and rift between players upsets me, and I want the devs to know what I do and don't like about OUR (as a community) game, because I love this game, I have spent 100s of days worth of game time on it, and have spent a tonne of money on it, and I care a lot about it. Forgive people for being passionate, because they are very likely in the same situation as me.



Reply With Quote


