
You tell me what else has changed in other games? Expansions usually increase with new zones, etc. Expansions are typically built on the core of the existing game. Again it just seems people want a new game every expansion/patch.
I think you exaggerating.. I do not think anyone wants something every patch but yes with a expansion you expect something new. You are right most expansion draws off the core game but that does not mean you should not get something new either... The question to those who defend this, when should we be upset when we still have not got something new in the way of combat? when 3.0 comes out? when we have 100 cookie cutter dungeons and fates. There already so many SE is already talking about shutting some down.
I have allot of time in this game and do not want to feel like this right now. I have a hard time getting on anymore. I work hard at work and I need a escape but when a game becomes no fun? I want the game to improve so I want to continue to play. It is like some here are ok if the the game never gets any better. no imagination.
Last edited by Nashred; 12-18-2015 at 05:20 AM.

I can see you point, however, people keep saying they are tired of rehashed content but do not give any thoughts of what they actually do want. So what do people actually want that would be new to them, that would not be the same as trials, dungeons or raids?
Changes or addition to job mechanics and gameplay. For starters, BRD and NIN feels mostly the same compared to their 2.0 counterpart, while MCH feels like a reskinned BRD at times.
They added features like FC crafting, airship voyages, and the such, but it ended up reusing existing concepts (item turn ins, retainer ventures) rather than becoming it's own identity (like having multiple FC members work on a single craft instead of turning in crafted items).
If we were to take a look at WoW;
TBC - Added flying, an entirely new crafting profession, allowing both factions to access to new jobs (paladin and shaman), new races (and in a game that has racials, this is a pretty big deal)
WotlK - New crafting profession, Dungeon finder, an entirely new class, vehicles complete with their own UI, and an entire area dedicated to open world PvP
It's only until catacylsm (imo) and onward they started falling off. They had new additions like new races and a new class, but it ended up losing substance from other areas like end game. WoD from my perspective is a gigantic flop because one of their big features, the garrisons, is not nessescarly well recieved for what you're doing with it (think airship exploration and retainer venture), except the end game is also tied to it. Combine that with them taking things away from existing jobs and not necessarily giving them new things to work with. My hunter is gaining only one new ability from the entire 90-100 process, and that's only at level 100.
Heck even in WoW, despite having longer lulls in between content patches, they are usually accompanie with new areas, new questing hubs and recipes. Timeless Isle, despite being in MoP expansion, is arguably one of my favorite additions to the game for catch up and as a daily hub.
Well, to beat a dead horse...FFXI. And in particular, Wings of the Goddess. It introduced basically the same world...in the past. While that's not really anything new, Campaign certainly was. Beastmen would attack settlements/bases at random intervals, and in LARGE numbers, and you would have to team up with your fellow city-players to fend them off, and it wasn't easy. Depending on how well you performed, you obtained tokens you could turn in for some pretty sweet rewards. In addition, there was a ranking system for cities; the city who warded off the beastmen the best gained benefits for it's players. It was innovative. It was everything FFXIV is not atm.
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