I wish the 3.0 relic had more variety, for example, included Crystal Tower and/or Coil. That would've been more fun. SE is making too many activities that are only extrinsically rewarding (i.e. you get a piece of gear/minion/mount/title for doing them) and not enough intrinsically rewarding activities (i.e. activities that are fun in and of themselves). This is at the core of the relic discussion now and the discussions about the state of the game as a whole.

I plan on doing the relic quest, I really don't think it will be that bad. I'm going to do it as Dark Knight so I can pick up my War Panther mount on the way (and probably get enough Alexander tokens to gear every job...) but I'm not going to defend the quest as the height of creativity either. And at some point, SE is going to have to step up its game because it is novelty that drives player interest, not boring repetition.

As for this game not having enough to do, it's a matter of perspective. There's:

- level all jobs
- gear all jobs
- earn lots of gil
- earn achievements
- pvp
- choco racing/breeding
- collect all minions/mounts

And so on. However, naturally the less players like to do each of these things, the less worthwhile FFXIV is to subscribe to. If you only enjoy raiding, for example, you are unlikely to be impressed with most content. Likewise, if you don't raid, then raid updates won't keep you interested. FFXIV holds the best appeal for the players who actually like doing all the things. Now, that being said, when all the things involve repetitive grinds, then player choice is restricted to "Shall I grind or shall I grind?" And that leads to players getting burned out and bored.

In my opinion, Dungeons and Frontline are the most intrinsically rewarding activities in the game. I STILL enjoy running Sastasha, a dungeon I've run hundreds of times, more than half the grindy stuff added to this game. The grinds are expected and they're perfectly fine, sometimes even an enjoyable part of the experience when you're in the mood for something mindless. But as a company you can balance grindy activities against non-grindy ones and you can make grinds more interesting. For example, with the 3.0 relic, running each dungeon 10 times would be more enjoyable than running Alexander 800 times. Giving players a reason to re-visit Crystal Tower or Coil would be a good idea too, especially to help out players who still need some of that content.

In short, as much as you may want to defend SE's decisions because you like or want to like this game, they've taken every great idea and messed it up somehow. FFXIV is still a good game but there are many flaws and most should have been apparent before they even went into testing.